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Vilo

From UO:PvE Wiki

Vilo is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str100Source range
Dex100Source range
Int25Source range

Skills#

AttributeValue or rangeInterpretation
Meditation60–80Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Starting inventory#

Inventory ruleCondition
AddItem(new ElvenBoots(0x901))Unconditional
AddItem(new OrnateAxe())Unconditional
AddItem(new WoodlandBelt(0x592))Unconditional
AddItem(new VultureHelm())Unconditional
AddItem(new WoodlandLegs())Unconditional
AddItem(new WoodlandChest())Unconditional
AddItem(new WoodlandArms())Unconditional
AddItem(new WoodlandGorget())Unconditional

Taming, resources and other properties#

PropertyValue
Is Invulnerabletrue
Body0x25D

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.

Related references#

Source notes

Show 17 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2640
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2654
  7. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2658
  8. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2660
  9. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2661
  10. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2662
  11. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2663
  12. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2664
  13. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2665
  14. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2666
  15. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2667
  16. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2670
  17. Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2649

Category: Monsters and NPCs