UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Robyn

From UO:PvE Wiki

Robyn is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str100Source range
Dex100Source range
Int25Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy120Source range
Parry120Source range
Fletching120Source range
Healing120Source range
Tactics120Source range
Archery120Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
Gold: 100, 200InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.

Starting inventory#

Inventory ruleCondition
AddItem(new Backpack())Unconditional
AddItem(new Boots(0x592))Unconditional
AddItem(new Cloak(0x592))Unconditional
AddItem(new Bandana(0x592))Unconditional
AddItem(new CompositeBow())Unconditional
AddItem(item)Unconditional
AddItem(item)Unconditional
AddItem(item)Unconditional
AddItem(item)Unconditional
AddItem(item)Unconditional
AddItem(new Bow())Unconditional
AddItem(new LeatherGorget())Unconditional
AddItem(new VendorBuybackPack())Unconditional
AddItem(new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false })Unconditional
AddItem( Utility.Random(3) switch { 0 => new FancyShirt(GetRandomHue()), 1 => new Doublet(GetRandomHue()), _ => new Shirt(GetRandomHue()) // 2 } )Unconditional
AddItem( ShoeType switch { VendorShoeType.Shoes => new Shoes(GetShoeHue()), VendorShoeType.Boots => new Boots(GetShoeHue()), VendorShoeType.Sandals => new Sandals(GetShoeHue()), _ => new ThighBoots(GetShoeHue()) // ThighBoots } )Unconditional
AddItem( Utility.Random(6) switch { 0 => new ShortPants(GetRandomHue()), 1 => new Kilt(GetRandomHue()), 2 => new Kilt(GetRandomHue()), _ => new Skirt(GetRandomHue()) // 3-5 } )if (Female)
AddItem(Utility.RandomBool() ? new LongPants(GetRandomHue()) : new ShortPants(GetRandomHue()))else

Taming, resources and other properties#

PropertyValue
Bard Immunetrue
Is Invulnerable_vendorInvulnerable
Body0x191

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 34 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:695
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:709
  7. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:711
  8. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:712
  9. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:713
  10. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:714
  11. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:715
  12. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:716
  13. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:896
  14. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:729
  15. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:730
  16. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:731
  17. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:732
  18. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:733
  19. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:739
  20. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:743
  21. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:747
  22. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:751
  23. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:755
  24. Projects/UOContent/Mobiles/Vendors/NPC/Bowyer.cs:30
  25. Projects/UOContent/Mobiles/Vendors/NPC/Bowyer.cs:31
  26. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:77
  27. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:78
  28. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:855
  29. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:864
  30. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:881
  31. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:893
  32. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:92
  33. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:102
  34. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:702

Category: Monsters and NPCs