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Maul

From UO:PvE Wiki

Maul is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingConditional or disabled in source
Minimum taming skill59.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str126–155Source range
Dex81–105Source range
Int16–40Source range
Hits76–93Source range
Mana0Source range
Damage8–13Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–35Source range
Cold15–25Source range
Poison5–10Source range
Energy5–10Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25.1–40Source range
Tactics70.1–100Source range
Wrestling45.1–70Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamablefalse
Min Tame Skill59.1
Control Slots1
Is Invulnerabletrue
Meat2
Hides16
Favorite FoodFoodType.Fish | FoodType.FruitsAndVeggies | FoodType.Meat
Fame1000
Karma0
Virtual Armor24
Fight ModeFightMode.None
Body212
Base Sound ID0xA3

Matching slayers#

  • Bear Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.
  • Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.

Related references#

Source notes

Show 33 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:204
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:29
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:15
  8. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:16
  9. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:17
  10. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:19
  11. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:20
  12. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:22
  13. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:24
  14. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:26
  15. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:27
  16. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:28
  17. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:29
  18. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:31
  19. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:32
  20. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:33
  21. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:213
  22. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:42
  23. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:41
  24. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:216
  25. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:48
  26. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:49
  27. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:50
  28. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:35
  29. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:36
  30. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:38
  31. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:212
  32. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:12
  33. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:13

Category: Monsters and NPCs