Maul
From UO:PvE Wiki
Maul is a service npc. 1.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Service NPC |
| Difficulty | 1 |
| AI | AI_Vendor |
| Taming | Conditional or disabled in source |
| Minimum taming skill | 59.1 |
| Control slots | 1 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 126–155 | Source range |
| Dex | 81–105 | Source range |
| Int | 16–40 | Source range |
| Hits | 76–93 | Source range |
| Mana | 0 | Source range |
| Damage | 8–13 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 25–35 | Source range |
| Cold | 15–25 | Source range |
| Poison | 5–10 | Source range |
| Energy | 5–10 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 25.1–40 | Source range |
| Tactics | 70.1–100 | Source range |
| Wrestling | 45.1–70 | Source range |
Loot eligibility#
Excluded from ordinary encounter loot
The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.
No ordinary generated supplement through the excluded encounter path.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Tamable | false |
| Min Tame Skill | 59.1 |
| Control Slots | 1 |
| Is Invulnerable | true |
| Meat | 2 |
| Hides | 16 |
| Favorite Food | FoodType.Fish | FoodType.FruitsAndVeggies | FoodType.Meat |
| Fame | 1000 |
| Karma | 0 |
| Virtual Armor | 24 |
| Fight Mode | FightMode.None |
| Body | 212 |
| Base Sound ID | 0xA3 |
Matching slayers#
- Bear Slayer (Talisman slayer)
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.
- Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.
Source notes
Show 33 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:204
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Talismans/TalismanSlayer.cs:29
Talisman slayer membershipProjects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:15Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:16Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:17Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:19Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:20Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:22Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:24Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:26Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:27Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:28Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:29Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:31Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:32Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:33Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:213Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:42Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:41Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:216Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:48Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:49Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:50Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:35Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:36Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:38Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:212Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:12Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:13
Category: Monsters and NPCs