Huntsman
From UO:PvE Wiki
Huntsman is a service npc. 1.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Service NPC |
| Difficulty | 1 |
| AI | AI_Vendor |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 202–300 | Source range |
| Dex | 104–260 | Source range |
| Int | 91–100 | Source range |
| Hits | 130–172 | Source range |
| Damage | 13–24 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 45–55 | Source range |
| Fire | 35–45 | Source range |
| Cold | 25–35 | Source range |
| Poison | 45–55 | Source range |
| Energy | 35–45 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Anatomy | 95.1–115 | Source range |
| Archery | 95.1–100 | Source range |
| Magic Resist | 50.3–80 | Source range |
| Tactics | 90.1–100 | Source range |
| Wrestling | 95.1–100 | Source range |
Loot eligibility#
Excluded from ordinary encounter loot
The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.
No ordinary generated supplement through the excluded encounter path.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 1 × Rich loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
| 1 × Average loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
| 1 × Gems loot theme | Requests a matching optional supplement theme within the shared difficulty budget. | No condition in extracted rule |
| PackLootItem( new Arrow( Utility.RandomMinMax( 80, 90 ) ) ) | Requests a newly created themed item: Arrow. Ordinary equipment is rerolled at death; supply and map limits apply. | No condition in extracted rule |
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new Bow()) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Is Invulnerable | true |
| Meat | 1 |
| Hides | 8 |
| Hide Type | HideType.Spined |
| Fame | 6500 |
| Karma | 0 |
| Virtual Armor | 50 |
| Fight Mode | FightMode.None |
| Body | 101 |
| Base Sound ID | 679 |
Matching slayers#
- Fey Slayer (Super slayer)
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.
- Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.
Source notes
Show 37 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:311
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Weapons/SlayerGroup.cs:98
Super slayer membershipProjects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:16Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:17Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:18Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:20Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:22Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:24Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:26Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:27Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:28Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:29Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:30Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:32Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:33Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:34Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:35Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:36Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:63Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:64Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:65Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:43Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:42Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:321Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:57Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:58Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:59Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:38Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:39Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:41Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:318Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:13Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:14
Category: Monsters and NPCs