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Huntsman

From UO:PvE Wiki

Huntsman is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str202–300Source range
Dex104–260Source range
Int91–100Source range
Hits130–172Source range
Damage13–24Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–55Source range
Fire35–45Source range
Cold25–35Source range
Poison45–55Source range
Energy35–45Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy95.1–115Source range
Archery95.1–100Source range
Magic Resist50.3–80Source range
Tactics90.1–100Source range
Wrestling95.1–100Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem( new Arrow( Utility.RandomMinMax( 80, 90 ) ) )Requests a newly created themed item: Arrow. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
AddItem(new Bow())Unconditional

Taming, resources and other properties#

PropertyValue
Is Invulnerabletrue
Meat1
Hides8
Hide TypeHideType.Spined
Fame6500
Karma0
Virtual Armor50
Fight ModeFightMode.None
Body101
Base Sound ID679

Matching slayers#

  • Fey Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.
  • Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:311
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:98
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:16
  8. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:18
  10. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:20
  11. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:22
  12. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:24
  13. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:26
  14. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:27
  15. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:28
  16. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:29
  17. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:32
  19. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:33
  20. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:34
  21. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:35
  22. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:36
  23. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:63
  24. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:64
  25. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:65
  26. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:43
  27. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:42
  28. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:321
  29. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:57
  30. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:58
  31. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:59
  32. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:38
  33. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:39
  34. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:41
  35. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:318
  36. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:13
  37. Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs:14

Category: Monsters and NPCs