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Hamato

From UO:PvE Wiki

Hamato is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str100Source range
Dex100Source range
Int25Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy120Source range
Parry120Source range
Healing120Source range
Tactics120Source range
Swords120Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
Gold: 100, 200InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.
Gold: 100, 200InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.

Starting inventory#

Inventory ruleCondition
AddItem(new Backpack())Unconditional
AddItem(new NoDachi())Unconditional
AddItem(new NinjaTabi())Unconditional
AddItem(new PlateSuneate())Unconditional
AddItem(new LightPlateJingasa())Unconditional
AddItem(new LeatherDo())Unconditional
AddItem(new LeatherHiroSode())Unconditional
AddItem(new VendorBuybackPack())Unconditional
AddItem(new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false })Unconditional
AddItem( Utility.Random(3) switch { 0 => new FancyShirt(GetRandomHue()), 1 => new Doublet(GetRandomHue()), _ => new Shirt(GetRandomHue()) // 2 } )Unconditional
AddItem( ShoeType switch { VendorShoeType.Shoes => new Shoes(GetShoeHue()), VendorShoeType.Boots => new Boots(GetShoeHue()), VendorShoeType.Sandals => new Sandals(GetShoeHue()), _ => new ThighBoots(GetShoeHue()) // ThighBoots } )Unconditional
AddItem( Utility.Random(6) switch { 0 => new ShortPants(GetRandomHue()), 1 => new Kilt(GetRandomHue()), 2 => new Kilt(GetRandomHue()), _ => new Skirt(GetRandomHue()) // 3-5 } )if (Female)
AddItem(Utility.RandomBool() ? new LongPants(GetRandomHue()) : new ShortPants(GetRandomHue()))else

Taming, resources and other properties#

PropertyValue
Bard Immunetrue
Is Invulnerable_vendorInvulnerable

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 28 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1507
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1517
  7. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1518
  8. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1519
  9. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1520
  10. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1521
  11. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:668
  12. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1554
  13. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:896
  14. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1546
  15. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1547
  16. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1548
  17. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1549
  18. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1550
  19. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1551
  20. Projects/UOContent/Engines/ML Quests/Definitions/NewHavenSkillTraining.cs:1552
  21. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:77
  22. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:78
  23. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:855
  24. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:864
  25. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:881
  26. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:893
  27. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:92
  28. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:102

Category: Monsters and NPCs