Cailla
From UO:PvE Wiki
Cailla is a service npc. 1.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Service NPC |
| Difficulty | 1 |
| AI | AI_Vendor |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 100 | Source range |
| Dex | 100 | Source range |
| Int | 25 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Meditation | 60–80 | Source range |
Loot eligibility#
Excluded from ordinary encounter loot
The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.
No ordinary generated supplement through the excluded encounter path.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new ElvenBoots()) | Unconditional |
| AddItem(new HidePants()) | Unconditional |
| AddItem(new HidePauldrons()) | Unconditional |
| AddItem(new HideGloves()) | Unconditional |
| AddItem(new WoodlandBelt()) | Unconditional |
| AddItem(new RavenHelm()) | Unconditional |
| AddItem(new HideFemaleChest()) | Unconditional |
| AddItem(new MagicalShortbow()) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Is Invulnerable | true |
| Body | 0x25E |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.
Source notes
Show 17 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2047
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2061Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2065Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2067Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2068Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2069Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2070Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2071Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2072Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2073Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2074Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2077Projects/UOContent/Engines/ML Quests/Definitions/Heartwood.cs:2056
Category: Monsters and NPCs