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Bravehorn

From UO:PvE Wiki

Bravehorn is a service npc. About D6–9.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
DifficultyAbout D6–9
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str41–71Source range
Dex47–77Source range
Int27–57Source range
Hits27–41Source range
Mana0Source range
Damage5–9Source range

Resistances#

AttributeValue or rangeInterpretation
Physical20–25Source range
Cold5–10Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist26.8–44.5Source range
Tactics29.8–47.5Source range
Wrestling29.8–47.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
Gold: 200, 250InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.

Starting inventory#

Inventory ruleCondition
AddItem(new FancyShirt(Utility.RandomNeutralHue()))Unconditional
AddItem(new ShortPants(Utility.RandomNeutralHue()))Unconditional
AddItem(new Boots(Utility.RandomNeutralHue()))Unconditional

Taming, resources and other properties#

PropertyValue
Delete Corpse On Death_deleteCorpse
Fame200
Karma4000

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 24 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:251
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:267
  7. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:268
  8. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:269
  9. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:271
  10. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:272
  11. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:274
  12. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:276
  13. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:278
  14. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:279
  15. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:281
  16. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:282
  17. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:283
  18. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:338
  19. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:332
  20. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:333
  21. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:334
  22. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:217
  23. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:204
  24. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:205

Category: Monsters and NPCs