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Arielle

From UO:PvE Wiki

Arielle is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str21–30Source range
Dex301–400Source range
Int201–250Source range
Hits13–18Source range
Damage9–15Source range

Resistances#

AttributeValue or rangeInterpretation
Physical80–90Source range
Fire40–50Source range
Cold40–50Source range
Poison40–50Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int90.1–100Source range
Magery90.1–100Source range
Meditation90.1–100Source range
Magic Resist100.5–150Source range
Tactics10.1–20Source range
Wrestling10.1–12.5Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Low Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
2 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackStatue()Runs a scripted loot or inventory action under the listed conditions.if (Utility.RandomDouble() < 0.02)

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new PixieLeg())OnDeathPlaces a scripted item into a container: Pixie Leg. Read the source conditions and method context. if (Utility.RandomDouble() < 0.35)

Taming, resources and other properties#

PropertyValue
Is Invulnerabletrue
Meat1
Hides5
Hide TypeHideType.Spined
Fame7000
Karma7000
Virtual Armor100
Fight ModeFightMode.None
Body128
Base Sound ID0x467

Matching slayers#

  • Fey Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.
  • Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:325
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:98
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:16
  8. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:18
  10. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:20
  11. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:22
  12. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:24
  13. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:26
  14. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:27
  15. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:28
  16. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:29
  17. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:32
  19. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:33
  20. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:34
  21. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:35
  22. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:36
  23. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:37
  24. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:60
  25. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:61
  26. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:45
  27. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:70
  28. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:335
  29. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:54
  30. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:53
  31. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:52
  32. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:39
  33. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:40
  34. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:42
  35. Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs:332
  36. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:13
  37. Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs:14

Category: Monsters and NPCs