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Zombie Skeleton

From UO:PvE Wiki

Zombie Skeleton is a monster or encounter npc. About D56.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D56
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str500Source range
Dex500Source range
Int500Source range
Hits2500Source range
Mana500Source range
Stam500Source range
Damage8–18Source range

Resistances#

AttributeValue or rangeInterpretation
Fire50Source range
Energy50Source range
Physical50Source range
Cold50Source range
Poison50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical40Source range
Cold60Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist65.1–80Source range
Tactics95.1–100Source range
Wrestling85.1–95Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
PackLootItem( Utility.Random(deadPlayerExists ? 8 : 10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 9 => deadPlayerExists ? new PlayerBones(_deadPlayer.Name) : null, _ => null // 5-8, 10 (50%) } )Requests a newly created themed item: Left Arm, Right Arm, Torso, Bone, Rib Cage, Player Bones. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Regular
Fame1000
Karma-1000
Virtual Armor18
Bleed Immunetrue
Body0x93
Base Sound ID0x1c3

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 31 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:151
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:166
  7. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:167
  8. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:168
  9. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:170
  10. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:171
  11. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:172
  12. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:174
  13. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:176
  14. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:177
  15. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:179
  16. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:180
  17. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:181
  18. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:182
  19. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:183
  20. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:185
  21. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:186
  22. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:187
  23. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:205
  24. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:218
  25. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:199
  26. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:189
  27. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:190
  28. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:192
  29. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:197
  30. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:163
  31. Projects/UOContent/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs:164

Category: Monsters and NPCs