Moving Shot
From UO:PvE Wiki
Moving Shot: 15 base mana. Available on current weapon types.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Ability information#
| Property | Value |
|---|---|
| Base mana | 15 |
| Availability | Available on current weapon types |
Requirements#
- Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
Effects#
- Allows the ranged attack movement gate to pass while moving. Applies -25 points to the attack’s hit-chance bonus input.
Weapon assignments#
| Weapon | Ability slot | Status |
|---|---|---|
| Composite Bow | Secondary | Current source assignment |
| Heavy Crossbow | Primary | Current source assignment |
| Repeating Crossbow | Secondary | Current source assignment |
| Cyclone | Primary | Retired |
Notes#
- Mana is consumed before the swing and is spent on misses as well as hits. The selected ability clears after either outcome.
- Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.
Source notes
Show 7 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Abilities/MovingShot.cs:10
Accuracy penalty and pre-swing paymentProjects/UOContent/Items/Weapons/Ranged/BaseRanged.cs:46
Ranged movement exemptionProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
Shared skill thresholds and mana rulesProjects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:19
Weapon ability assignmentProjects/UOContent/Items/Weapons/Ranged/HeavyCrossbow.cs:22
Weapon ability assignmentProjects/UOContent/Items/Weapons/Ranged/RepeatingCrossbow.cs:19
Weapon ability assignmentProjects/UOContent/Items/Weapons/Throwing/Cyclone.cs:13
Weapon ability assignment
Category: Weapon abilities