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Double Strike

From UO:PvE Wiki

Double Strike: 30 base mana. Available on current weapon types.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Ability information#

PropertyValue
Base mana30
AvailabilityAvailable on current weapon types

Requirements#

  • Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.

Effects#

  • Adds -10 percentage points on the triggering strike, then attempts an immediate second normal weapon swing. The second swing also receives a -10 percentage-point modifier.
  • The second swing makes its own normal hit check. It requires both combatants alive, visible, on the same map, within weapon range and line of sight.

Weapon assignments#

WeaponAbility slotStatus
Gargoyles PickaxePrimaryCurrent source assignment
Sturdy PickaxePrimaryCurrent source assignment
Double AxePrimaryCurrent source assignment
Dual Short AxesPrimaryCurrent source assignment
PickaxePrimaryCurrent source assignment
Two Handed AxePrimaryCurrent source assignment
Repeating CrossbowPrimaryCurrent source assignment
DaishoSecondaryCurrent source assignment
WakizashiSecondaryCurrent source assignment
Double Bladed StaffPrimaryCurrent source assignment
Dual Pointed SpearPrimaryCurrent source assignment
Glass StaffPrimaryCurrent source assignment
Quarter StaffPrimaryCurrent source assignment
Crescent BladePrimaryCurrent source assignment
KatanaPrimaryCurrent source assignment
ScimitarPrimaryCurrent source assignment

Notes#

  • The extra swing resets the next combat time using the weapon’s returned swing delay.
  • Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.

Related references#

Source notes

Show 20 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Abilities/DoubleStrike.cs:10
    Initial 0.9 scalar
  2. Projects/UOContent/Items/Weapons/Abilities/DoubleStrike.cs:27
    Second swing conditions
  3. Projects/UOContent/Items/Weapons/BaseWeapon.cs:1727
    Second-strike damage modifier
  4. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
    Shared skill thresholds and mana rules
  5. Projects/UOContent/Items/Skill Items/Harvest Tools/GargoylesPickaxe.cs:26
    Weapon ability assignment
  6. Projects/UOContent/Items/Skill Items/Harvest Tools/SturdyPickaxe.cs:22
    Weapon ability assignment
  7. Projects/UOContent/Items/Weapons/Axes/DoubleAxe.cs:16
    Weapon ability assignment
  8. Projects/UOContent/Items/Weapons/Axes/DualShortAxes.cs:14
    Weapon ability assignment
  9. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:22
    Weapon ability assignment
  10. Projects/UOContent/Items/Weapons/Axes/TwoHandedAxe.cs:16
    Weapon ability assignment
  11. Projects/UOContent/Items/Weapons/Ranged/RepeatingCrossbow.cs:18
    Weapon ability assignment
  12. Projects/UOContent/Items/Weapons/SE Weapons/Daisho.cs:14
    Weapon ability assignment
  13. Projects/UOContent/Items/Weapons/SE Weapons/Wakizashi.cs:14
    Weapon ability assignment
  14. Projects/UOContent/Items/Weapons/SpearsAndForks/DoubleBladedStaff.cs:16
    Weapon ability assignment
  15. Projects/UOContent/Items/Weapons/SpearsAndForks/DualPointedSpear.cs:14
    Weapon ability assignment
  16. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:13
    Weapon ability assignment
  17. Projects/UOContent/Items/Weapons/Staves/QuarterStaff.cs:13
    Weapon ability assignment
  18. Projects/UOContent/Items/Weapons/Swords/CrescentBlade.cs:16
    Weapon ability assignment
  19. Projects/UOContent/Items/Weapons/Swords/Katana.cs:16
    Weapon ability assignment
  20. Projects/UOContent/Items/Weapons/Swords/Scimitar.cs:16
    Weapon ability assignment

Category: Weapon abilities