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Glass staff

From UO:PvE Wiki

Glass staff: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient item label
Base typesBaseStaff → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight4
Allowed racesAllow Gargoyles Only
Artifact rarity0
Initial minimum durability31
Initial maximum durability70
Can be fortifiedtrue
Combat skillMacing
Base minimum damage11
Base maximum damage14
Base swing seconds (ML)2.25
Weapon speed (AOS scale)0
Strength requirement20
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityDouble Strike
Secondary abilityMortal Strike
Weapon damage typeStaff
Artwork ID0x905

Notes#

  • The source requires Gargoyle, while this shard supports only Human and Elf players.
  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 19 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:12
    DefaultWeight defined by GlassStaff
  3. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:23
    RequiredRaces defined by GlassStaff
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:20
    InitMinHits defined by GlassStaff
  6. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:21
    InitMaxHits defined by GlassStaff
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:16
    AosMinDamage defined by GlassStaff
  10. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:17
    AosMaxDamage defined by GlassStaff
  11. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:18
    MlSpeed defined by GlassStaff
  12. Projects/UOContent/Items/Weapons/BaseWeapon.cs:248
    AosSpeed defined by BaseWeapon
  13. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:15
    AosStrengthReq defined by GlassStaff
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:13
    PrimaryAbility defined by GlassStaff
  18. Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs:14
    SecondaryAbility defined by GlassStaff
  19. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon

Category: Items and equipment