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Summon Familiar

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Opens a familiar-selection menu. Required Necromancy / Spirit Speak: Horde Minion 30/30, Shadow Wisp 50/50, Dark Wolf 60/60, Death Adder 80/80, Vampire Bat 100/100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolNecromancy
Circle
MantraKal Xen Bal
Base mana17
ReagentsBat Wing, Grave Dust, Daemon Blood
Base casting delay2 seconds base
Skill requirementNecromancy 30.0; check 30–70
Target rangeSelf

Effects and formulas#

  • Opens a familiar-selection menu. Required Necromancy / Spirit Speak: Horde Minion 30/30, Shadow Wisp 50/50, Dark Wolf 60/60, Death Adder 80/80, Vampire Bat 100/100.
  • Only one familiar may be active per caster. The selected familiar inherits the caster’s base Resisting Spells and is summoned for up to one day, subject to its own behavior and the summon system.
  • Each familiar uses 1 follower slot. Horde Minion carries items and picks up up to three nearby movable stackable items within 2 tiles per pickup cycle, followed by a roughly 5–10 second cooldown after a successful pickup.
  • Shadow Wisp flares every 5–30 seconds, restoring 1 − integer(Karma / 1000) mana to eligible friendly living players with Karma ≤0 within 5 tiles. Dark Wolf restores 1 stamina to its master every 2 seconds and bypasses minimum-skill and final taming-success checks for dire, grey, timber and white wolves.
  • Death Adder lets its master charm eligible snakes into attacking a selected target. Vampire Bat attacks restore its master’s hits by the weapon damage value when both are on the same map.
  • Familiars cannot be commanded with ordinary pet commands; they follow their special AI. They are bard-immune and poison-immune, and are deleted on world deserialization rather than persisting across a restart.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 12 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Necromancy/SummonFamiliar.cs:12
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Necromancy/NecromancerSpell.cs:11
    School cost and casting rules
  3. Projects/UOContent/Spells/Initializer.cs:113
    Registered spell ID
  4. Projects/UOContent/Spells/Necromancy/SummonFamiliar.cs:33
    Effect formulas, conditions and duration
  5. Projects/UOContent/Mobiles/Familiars/HordeMinion.cs:58
    Item gathering
  6. Projects/UOContent/Mobiles/Familiars/ShadowWisp.cs:46
    Mana flare
  7. Projects/UOContent/Mobiles/Familiars/DarkWolf.cs:44
    Stamina restoration
  8. Projects/UOContent/Skills/AnimalTaming.cs:39
    Wolf taming mastery
  9. Projects/UOContent/Mobiles/BaseCreature.cs:3186
    Death Adder snake charm
  10. Projects/UOContent/Items/Weapons/BaseWeapon.cs:2001
    Vampire Bat healing
  11. Projects/UOContent/Mobiles/Familiars/BaseFamiliar.cs:19
    Familiar limits and persistence
  12. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells