Summon Familiar
From UO:PvE Wiki
Opens a familiar-selection menu. Required Necromancy / Spirit Speak: Horde Minion 30/30, Shadow Wisp 50/50, Dark Wolf 60/60, Death Adder 80/80, Vampire Bat 100/100.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Casting information#
| Property | Value |
|---|---|
| School | Necromancy |
| Circle | |
| Mantra | Kal Xen Bal |
| Base mana | 17 |
| Reagents | Bat Wing, Grave Dust, Daemon Blood |
| Base casting delay | 2 seconds base |
| Skill requirement | Necromancy 30.0; check 30–70 |
| Target range | Self |
Effects and formulas#
- Opens a familiar-selection menu. Required Necromancy / Spirit Speak: Horde Minion 30/30, Shadow Wisp 50/50, Dark Wolf 60/60, Death Adder 80/80, Vampire Bat 100/100.
- Only one familiar may be active per caster. The selected familiar inherits the caster’s base Resisting Spells and is summoned for up to one day, subject to its own behavior and the summon system.
- Each familiar uses 1 follower slot. Horde Minion carries items and picks up up to three nearby movable stackable items within 2 tiles per pickup cycle, followed by a roughly 5–10 second cooldown after a successful pickup.
- Shadow Wisp flares every 5–30 seconds, restoring 1 − integer(Karma / 1000) mana to eligible friendly living players with Karma ≤0 within 5 tiles. Dark Wolf restores 1 stamina to its master every 2 seconds and bypasses minimum-skill and final taming-success checks for dire, grey, timber and white wolves.
- Death Adder lets its master charm eligible snakes into attacking a selected target. Vampire Bat attacks restore its master’s hits by the weapon damage value when both are on the same map.
- Familiars cannot be commanded with ordinary pet commands; they follow their special AI. They are bard-immune and poison-immune, and are deleted on world deserialization rather than persisting across a restart.
Notes#
- Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.
Source notes
Show 12 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Necromancy/SummonFamiliar.cs:12
Spell identity, reagents and implementationProjects/UOContent/Spells/Necromancy/NecromancerSpell.cs:11
School cost and casting rulesProjects/UOContent/Spells/Initializer.cs:113
Registered spell IDProjects/UOContent/Spells/Necromancy/SummonFamiliar.cs:33
Effect formulas, conditions and durationProjects/UOContent/Mobiles/Familiars/HordeMinion.cs:58
Item gatheringProjects/UOContent/Mobiles/Familiars/ShadowWisp.cs:46
Mana flareProjects/UOContent/Mobiles/Familiars/DarkWolf.cs:44
Stamina restorationProjects/UOContent/Skills/AnimalTaming.cs:39
Wolf taming masteryProjects/UOContent/Mobiles/BaseCreature.cs:3186
Death Adder snake charmProjects/UOContent/Items/Weapons/BaseWeapon.cs:2001
Vampire Bat healingProjects/UOContent/Mobiles/Familiars/BaseFamiliar.cs:19
Familiar limits and persistenceProjects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
Opposing-school penalty and effect scaling
Category: Spells