Strangle
From UO:PvE Wiki
Applies poison damage over successive timer pulses. Let P = Spirit Speak / 10 and N = max(4, trunc(P)). Each damage roll uses a random value from P − 2 to P + 1, multiplied by 3 − 2 × target current stamina / target maximum stamina and floored at 1. Nonplayer targets take an additional ×1.75. Inscription and Necromancy school scaling apply.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Casting information#
| Property | Value |
|---|---|
| School | Necromancy |
| Circle | |
| Mantra | In Bal Nox |
| Base mana | 29 |
| Reagents | Daemon Blood, Nox Crystal |
| Base casting delay | 2 seconds base |
| Skill requirement | Necromancy 65.0; check 65–105 |
| Target range | 10 tiles |
Effects and formulas#
- Applies poison damage over successive timer pulses. Let P = Spirit Speak / 10 and N = max(4, trunc(P)). Each damage roll uses a random value from P − 2 to P + 1, multiplied by 3 − 2 × target current stamina / target maximum stamina and floored at 1. Nonplayer targets take an additional ×1.75. Inscription and Necromancy school scaling apply.
- The first timer event is after 5 seconds. The timer decrements its remaining count before damage, and stops at zero, giving N − 1 damaging pulses in this implementation.
- After each nonfinal event, when N < 5 the interval drops by 1 second; otherwise it becomes min(ceil((1 + 5 × remaining count) / N), 5), with the existing 1-second floor. A pulse has a 40% chance to reveal the victim. Recasting replaces the timer.
Notes#
- Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.
Source notes
Show 6 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Necromancy/Strangle.cs:11
Spell identity, reagents and implementationProjects/UOContent/Spells/Necromancy/NecromancerSpell.cs:11
School cost and casting rulesProjects/UOContent/Spells/Initializer.cs:112
Registered spell IDProjects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
Default current-era target rangeProjects/UOContent/Spells/Necromancy/Strangle.cs:122
Effect formulas, conditions and durationProjects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
Opposing-school penalty and effect scaling
Category: Spells