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Strangle

From UO:PvE Wiki

Applies poison damage over successive timer pulses. Let P = Spirit Speak / 10 and N = max(4, trunc(P)). Each damage roll uses a random value from P − 2 to P + 1, multiplied by 3 − 2 × target current stamina / target maximum stamina and floored at 1. Nonplayer targets take an additional ×1.75. Inscription and Necromancy school scaling apply.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolNecromancy
Circle
MantraIn Bal Nox
Base mana29
ReagentsDaemon Blood, Nox Crystal
Base casting delay2 seconds base
Skill requirementNecromancy 65.0; check 65–105
Target range10 tiles

Effects and formulas#

  • Applies poison damage over successive timer pulses. Let P = Spirit Speak / 10 and N = max(4, trunc(P)). Each damage roll uses a random value from P − 2 to P + 1, multiplied by 3 − 2 × target current stamina / target maximum stamina and floored at 1. Nonplayer targets take an additional ×1.75. Inscription and Necromancy school scaling apply.
  • The first timer event is after 5 seconds. The timer decrements its remaining count before damage, and stops at zero, giving N − 1 damaging pulses in this implementation.
  • After each nonfinal event, when N < 5 the interval drops by 1 second; otherwise it becomes min(ceil((1 + 5 × remaining count) / N), 5), with the existing 1-second floor. A pulse has a 40% chance to reveal the victim. Recasting replaces the timer.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Necromancy/Strangle.cs:11
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Necromancy/NecromancerSpell.cs:11
    School cost and casting rules
  3. Projects/UOContent/Spells/Initializer.cs:112
    Registered spell ID
  4. Projects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
    Default current-era target range
  5. Projects/UOContent/Spells/Necromancy/Strangle.cs:122
    Effect formulas, conditions and duration
  6. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells