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Reactive Armor

From UO:PvE Wiki

Toggles a persistent resistance effect: physical resistance increases by school-scaled (15 + trunc(Inscription / 20)); fire, cold, poison and energy resistance each decrease by 5.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolMagery
Circle1
MantraFlam Sanct
Base mana4
ReagentsGarlic, Spiders Silk, Sulfurous Ash
Base casting delay0.75 seconds base
Skill requirementMagery check -18–22; scroll check -46–-6
Target rangeSelf (current expansion)

Effects and formulas#

  • Toggles a persistent resistance effect: physical resistance increases by school-scaled (15 + trunc(Inscription / 20)); fire, cold, poison and energy resistance each decrease by 5.
  • Recasting removes the effect. The current expansion uses resistance changes rather than the pre-AOS absorption mechanic.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/First/ReactiveArmor.cs:12
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Base/MagerySpell.cs:8
    Circle mana costs, casting skill checks and base delay
  3. Projects/UOContent/Spells/Initializer.cs:26
    Registered spell ID
  4. Projects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
    Default current-era target range
  5. Projects/UOContent/Spells/First/ReactiveArmor.cs:157
    Effect formulas, conditions and duration
  6. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells