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Pain Spike

From UO:PvE Wiki

Initial direct damage is max((Spirit Speak − target Resisting Spells) / 10 + 18 for a player target, or +30 for a nonplayer target, 1), with Inscription, school and summon damage scaling, then integer conversion.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolNecromancy
Circle
MantraIn Sar
Base mana5
ReagentsGrave Dust, Pig Iron
Base casting delay1 seconds base
Skill requirementNecromancy 20.0; check 20–60
Target range10 tiles

Effects and formulas#

  • Initial direct damage is max((Spirit Speak − target Resisting Spells) / 10 + 18 for a player target, or +30 for a nonplayer target, 1), with Inscription, school and summon damage scaling, then integer conversion.
  • After 10 seconds, a surviving target regains the original computed amount from the first Pain Spike. Further casts during that interval deal random 3–7 with the same relevant bonuses and add 2 seconds to the timer; they do not enlarge the original restoration amount.
  • Uses direct damage with its own stamina algorithm. On players, it consumes Evil Omen without its 25% damage bonus; creature damage handling still applies that bonus.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 8 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Necromancy/PainSpike.cs:12
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Necromancy/NecromancerSpell.cs:11
    School cost and casting rules
  3. Projects/UOContent/Spells/Initializer.cs:110
    Registered spell ID
  4. Projects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
    Default current-era target range
  5. Projects/UOContent/Spells/Necromancy/PainSpike.cs:43
    Effect formulas, conditions and duration
  6. Projects/UOContent/Mobiles/PlayerMobile.cs:2754
    Evil Omen is consumed before the ignore flag check
  7. Projects/UOContent/Mobiles/BaseCreature.cs:1911
    Creature omen handling
  8. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells