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Magic Trap

From UO:PvE Wiki

Sets a trappable container’s trap type to Magic Trap, trap level to 0, and trap power to school-scaled random 10–50.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolMagery
Circle2
MantraIn Jux
Base mana6
ReagentsGarlic, Spiders Silk, Sulfurous Ash
Base casting delay1 seconds base
Skill requirementMagery check -4–36; scroll check -32–8
Target range10 tiles

Effects and formulas#

  • Sets a trappable container’s trap type to Magic Trap, trap level to 0, and trap power to school-scaled random 10–50.
  • Accepts an untrapped container or an existing Magic Trap; other trap types cause the spell to fizzle.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Second/MagicTrap.cs:7
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Base/MagerySpell.cs:8
    Circle mana costs, casting skill checks and base delay
  3. Projects/UOContent/Spells/Initializer.cs:34
    Registered spell ID
  4. Projects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
    Default current-era target range
  5. Projects/UOContent/Spells/Second/MagicTrap.cs:23
    Effect formulas, conditions and duration
  6. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells