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Invisibility

From UO:PvE Wiki

Hides the target for school-scaled 1.2 × Magery seconds, unless an action or effect reveals them earlier. Clears the target’s current combatant and war mode.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolMagery
Circle6
MantraAn Lor Xen
Base mana20
ReagentsBloodmoss, Nightshade
Base casting delay2 seconds base
Skill requirementMagery check 52–92; scroll check 24–64
Target range10 tiles

Effects and formulas#

  • Hides the target for school-scaled 1.2 × Magery seconds, unless an action or effect reveals them earlier. Clears the target’s current combatant and war mode.
  • Cannot be used on NPC or player vendors.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Sixth/Invisibility.cs:13
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Base/MagerySpell.cs:8
    Circle mana costs, casting skill checks and base delay
  3. Projects/UOContent/Spells/Initializer.cs:73
    Registered spell ID
  4. Projects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
    Default current-era target range
  5. Projects/UOContent/Spells/Sixth/Invisibility.cs:30
    Effect formulas, conditions and duration
  6. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells