Divine Fury
From UO:PvE Wiki
Restores stamina to maximum and lasts clamp(P(10), 7, 24) seconds.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Casting information#
| Property | Value |
|---|---|
| School | Chivalry |
| Circle | |
| Mantra | Divinum Furis |
| Base mana | 15 |
| Reagents | None |
| Base casting delay | 1 seconds base |
| Skill requirement | Chivalry 25.0; check 25–75 |
| Target range | Self |
Effects and formulas#
- Restores stamina to maximum and lasts clamp(P(10), 7, 24) seconds.
- Normally provides +10 weapon damage and +10 swing speed. At Chivalry ≥120 and Karma ≥10000 those become +20 damage and +15 swing speed.
- The current weapon hit calculation uses +10 attack chance and −20 defense chance while active, including the stronger variant; the stronger variant’s displayed attack/defense tuple differs from that calculation.
- Here P(d) = trunc(sqrt(Karma + 20000 + 100 × Chivalry)) integer-divided by d.
Source notes
Show 7 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Chivalry/DivineFury.cs:10
Spell identity, reagents and implementationProjects/UOContent/Spells/Chivalry/PaladinSpell.cs:11
School cost and casting rulesProjects/UOContent/Spells/Initializer.cs:129
Registered spell IDProjects/UOContent/Spells/Chivalry/DivineFury.cs:31
Effect formulas, conditions and durationProjects/UOContent/Items/Weapons/BaseWeapon.cs:1236
Actual active attack chance modifierProjects/UOContent/Items/Weapons/BaseWeapon.cs:1283
Actual active defense chance modifierProjects/UOContent/Spells/Chivalry/PaladinSpell.cs:136
Karma/Chivalry power function and integer arithmetic
Category: Spells