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Divine Fury

From UO:PvE Wiki

Restores stamina to maximum and lasts clamp(P(10), 7, 24) seconds.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolChivalry
Circle
MantraDivinum Furis
Base mana15
ReagentsNone
Base casting delay1 seconds base
Skill requirementChivalry 25.0; check 25–75
Target rangeSelf

Effects and formulas#

  • Restores stamina to maximum and lasts clamp(P(10), 7, 24) seconds.
  • Normally provides +10 weapon damage and +10 swing speed. At Chivalry ≥120 and Karma ≥10000 those become +20 damage and +15 swing speed.
  • The current weapon hit calculation uses +10 attack chance and −20 defense chance while active, including the stronger variant; the stronger variant’s displayed attack/defense tuple differs from that calculation.
  • Here P(d) = trunc(sqrt(Karma + 20000 + 100 × Chivalry)) integer-divided by d.

Source notes

Show 7 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Chivalry/DivineFury.cs:10
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Chivalry/PaladinSpell.cs:11
    School cost and casting rules
  3. Projects/UOContent/Spells/Initializer.cs:129
    Registered spell ID
  4. Projects/UOContent/Spells/Chivalry/DivineFury.cs:31
    Effect formulas, conditions and duration
  5. Projects/UOContent/Items/Weapons/BaseWeapon.cs:1236
    Actual active attack chance modifier
  6. Projects/UOContent/Items/Weapons/BaseWeapon.cs:1283
    Actual active defense chance modifier
  7. Projects/UOContent/Spells/Chivalry/PaladinSpell.cs:136
    Karma/Chivalry power function and integer arithmetic

Category: Spells