Dispel Evil
From UO:PvE Wiki
Affects eligible hostile mobiles within 8 tiles. Let D = P(2).
Development source reviewed on 29 October 2026. In-game availability is unverified.
Casting information#
| Property | Value |
|---|---|
| School | Chivalry |
| Circle | |
| Mantra | Dispiro Malas |
| Base mana | 10 |
| Reagents | None |
| Base casting delay | 0.25 seconds base |
| Skill requirement | Chivalry 35.0; check 35–85 |
| Target range | Self |
Effects and formulas#
- Affects eligible hostile mobiles within 8 tiles. Let D = P(2).
- Summoned non-animated creatures are dispelled with probability ([50 + 100 × (Chivalry − DispelDifficulty) / (2 × DispelFocus)] / 100) × D / 100.
- Uncontrolled creatures with negative Karma flee for 30 seconds with probability (100 − sqrt(Fame / 2)) × Chivalry × D / 1000000.
- Targets in a Necromancy transformation have a 0.5 × Chivalry / max(target Necromancy, 1) chance to lose integer (5 × D / 100) mana and stamina.
- Here P(d) = trunc(sqrt(Karma + 20000 + 100 × Chivalry)) integer-divided by d.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Chivalry/DispelEvil.cs:11
Spell identity, reagents and implementationProjects/UOContent/Spells/Chivalry/PaladinSpell.cs:11
School cost and casting rulesProjects/UOContent/Spells/Initializer.cs:128
Registered spell IDProjects/UOContent/Spells/Chivalry/DispelEvil.cs:37
Effect formulas, conditions and durationProjects/UOContent/Spells/Chivalry/PaladinSpell.cs:136
Karma/Chivalry power function and integer arithmetic
Category: Spells