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Arch Protection

From UO:PvE Wiki

Toggles the Protection effect on the caster and members of the caster’s party within radius 2 of the target point, subject to beneficial checks.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolMagery
Circle4
MantraVas Uus Sanct
Base mana11
ReagentsGarlic, Ginseng, Mandrake Root, Sulfurous Ash
Base casting delay1.5 seconds base
Skill requirementMagery check 24–64; scroll check -4–36
Target range10 tiles

Effects and formulas#

  • Toggles the Protection effect on the caster and members of the caster’s party within radius 2 of the target point, subject to beneficial checks.
  • Each affected target receives the same resistance, Resisting Spells and casting-speed changes as Protection, using the caster’s Inscription.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 7 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Fourth/ArchProtection.cs:11
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Base/MagerySpell.cs:8
    Circle mana costs, casting skill checks and base delay
  3. Projects/UOContent/Spells/Initializer.cs:51
    Registered spell ID
  4. Projects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
    Default current-era target range
  5. Projects/UOContent/Spells/Fourth/ArchProtection.cs:30
    Effect formulas, conditions and duration
  6. Projects/UOContent/Spells/Second/Protection.cs:110
    Shared Protection toggle
  7. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells