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Arch Cure

From UO:PvE Wiki

Attempts to cure the direct target and eligible nearby mobiles in radius 2.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting information#

PropertyValue
SchoolMagery
Circle4
MantraVas An Nox
Base mana11
ReagentsGarlic, Ginseng, Mandrake Root
Base casting delay1.25 seconds base
Skill requirementMagery check 24–64; scroll check -4–36
Target range10 tiles

Effects and formulas#

  • Attempts to cure the direct target and eligible nearby mobiles in radius 2.
  • Let L′ be Poison.IncreaseLevel(currentPoison).Level. Raw cure percent is integer division of [10000 + trunc(75 × Magery) − 1750 × L′] by 100, then minus 1. Clamp to 0–100 and apply school scaling before the random 0–99 comparison.
  • The area has beneficial-target and map notoriety restrictions; it does not cure every creature indiscriminately.

Notes#

  • Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Fourth/ArchCure.cs:9
    Spell identity, reagents and implementation
  2. Projects/UOContent/Spells/Base/MagerySpell.cs:8
    Circle mana costs, casting skill checks and base delay
  3. Projects/UOContent/Spells/Initializer.cs:50
    Registered spell ID
  4. Projects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
    Default current-era target range
  5. Projects/UOContent/Spells/Fourth/ArchCure.cs:28
    Effect formulas, conditions and duration
  6. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
    Opposing-school penalty and effect scaling

Category: Spells