Arch Cure
From UO:PvE Wiki
Attempts to cure the direct target and eligible nearby mobiles in radius 2.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Casting information#
| Property | Value |
|---|---|
| School | Magery |
| Circle | 4 |
| Mantra | Vas An Nox |
| Base mana | 11 |
| Reagents | Garlic, Ginseng, Mandrake Root |
| Base casting delay | 1.25 seconds base |
| Skill requirement | Magery check 24–64; scroll check -4–36 |
| Target range | 10 tiles |
Effects and formulas#
- Attempts to cure the direct target and eligible nearby mobiles in radius 2.
- Let L′ be Poison.IncreaseLevel(currentPoison).Level. Raw cure percent is integer division of [10000 + trunc(75 × Magery) − 1750 × L′] by 100, then minus 1. Clamp to 0–100 and apply school scaling before the random 0–99 comparison.
- The area has beneficial-target and map notoriety restrictions; it does not cure every creature indiscriminately.
Notes#
- Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.
Source notes
Show 6 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Fourth/ArchCure.cs:9
Spell identity, reagents and implementationProjects/UOContent/Spells/Base/MagerySpell.cs:8
Circle mana costs, casting skill checks and base delayProjects/UOContent/Spells/Initializer.cs:50
Registered spell IDProjects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
Default current-era target rangeProjects/UOContent/Spells/Fourth/ArchCure.cs:28
Effect formulas, conditions and durationProjects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
Opposing-school penalty and effect scaling
Category: Spells