Animate Dead
From UO:PvE Wiki
Animates an eligible nonplayer corpse after a 2-second effect delay. Requires at least 100 corpse-owner Fame; rejects previously animated corpses, summoned or bonded creatures and undead remains.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Casting information#
| Property | Value |
|---|---|
| School | Necromancy |
| Circle | |
| Mantra | Uus Corp |
| Base mana | 23 |
| Reagents | Grave Dust, Daemon Blood |
| Base casting delay | 1.5 seconds base |
| Skill requirement | Necromancy 40.0; check 40–80 |
| Target range | 10 tiles |
Effects and formulas#
- Animates an eligible nonplayer corpse after a 2-second effect delay. Requires at least 100 corpse-owner Fame; rejects previously animated corpses, summoned or bonded creatures and undead remains.
- Maximum 3 animated creatures; each consumes 1 follower slot. An animate loses 1 hit every 1.65 seconds; the underlying summon has a one-day expiry.
- Selection power is A = trunc(30 × Necromancy) + trunc(70 × Spirit Speak), then clamp((A integer-divided by 10) × 18, 0, corpse-owner Fame). The corpse family and the highest affordable threshold select the creature.
- Spider/insect family produces Mound of Maggots. Horse family produces Skeletal Mount below 10000 power or Hell Steed at 10000. Elemental family produces Wraith below 5000 or Wailing Banshee at 5000.
- Dragon-family thresholds are 0 Patchwork Skeleton; 1000 Skeletal Mage/Bone Magi; 2000 Mummy; 3000 Skeletal Knight/Bone Knight; 5000 Lich; 10000 Flesh Golem; 18000 Skeletal Dragon. Other eligible corpses use the same ladder except 18000 produces Lich Lord. Animated Skeletal Dragons lose 50% Strength and maximum hits.
Notes#
- Magery–Necromancy school conflict can reduce the effects identified as school-scaled. Listed mana and cast delay are base values; equipment and casting rules modify actual costs and timing.
Source notes
Show 6 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:12
Spell identity, reagents and implementationProjects/UOContent/Spells/Necromancy/NecromancerSpell.cs:11
School cost and casting rulesProjects/UOContent/Spells/Initializer.cs:102
Registered spell IDProjects/UOContent/Spells/Targeting/ITargetingSpell.cs:8
Default current-era target rangeProjects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:138
Effect formulas, conditions and durationProjects/UOContent/Spells/Base/SpellSchoolConflict.cs:9
Opposing-school penalty and effect scaling
Category: Spells