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Boomerang

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Boomerang: ranged weapons. Retired by shard policy.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryRanged weapons
AvailabilityRetired by shard policy
Name sourceclient item label
Base typesBaseThrown → BaseRanged → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceNo public constructible declaration
Internal helperYes

Base properties#

PropertyValue
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability0
Initial maximum durability0
Can be fortifiedtrue
Combat skillThrowing
Base minimum damage0
Base maximum damage0
Base swing seconds (ML)0
Weapon speed (AOS scale)0
Strength requirement60
Dexterity requirement0
Intelligence requirement0
Weapon damage typeRanged
Artwork ID0x8FF

Conditional and dynamic properties#

PropertyRuleCondition
Maximum rangeDefMaxRangeComputed at runtime

Notes#

  • Retired by the shard skill policy; source presence does not make this item usable.
  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.
  • Some properties are constructor-dependent or calculated at runtime; see conditional properties.
  • Nested helper item used by another system; not a standalone acquisition claim.

Source notes

Show 15 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent.Tests/Tests/Items/Weapons/Throwing/ThrowingTests.cs:15
    Item class definition
  2. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  3. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:784
    InitMinHits defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/BaseWeapon.cs:785
    InitMaxHits defined by BaseWeapon
  6. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:246
    AosMinDamage defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/BaseWeapon.cs:247
    AosMaxDamage defined by BaseWeapon
  10. Projects/UOContent/Items/Weapons/BaseWeapon.cs:249
    MlSpeed defined by BaseWeapon
  11. Projects/UOContent/Items/Weapons/BaseWeapon.cs:248
    AosSpeed defined by BaseWeapon
  12. Projects/UOContent.Tests/Tests/Items/Weapons/Throwing/ThrowingTests.cs:20
    AosStrengthReq defined by TestThrown
  13. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon

Category: Items and equipment