UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

The Dragon's Tail

From UO:PvE Wiki

The Dragon's Tail: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesNoDachi → BaseSword → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight10
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability80
Initial maximum durability80
Can be fortifiedtrue
Combat skillSwords
Base minimum damage16
Base maximum damage18
Base swing seconds (ML)3.5
Weapon speed (AOS scale)35
Strength requirement40
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityCrushing Blow
Weapon damage typeSlashing
Weapon Hit Leech Stam16
Fixed Weapon Speed10
Fixed Weapon Damage25

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 21 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/New Haven Quest Rewards/TheDragonsTail.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:12
    DefaultWeight defined by NoDachi
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/New Haven Quest Rewards/TheDragonsTail.cs:20
    InitMinHits defined by TheDragonsTail
  6. Projects/UOContent/Items/New Haven Quest Rewards/TheDragonsTail.cs:21
    InitMaxHits defined by TheDragonsTail
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:17
    AosMinDamage defined by NoDachi
  10. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:18
    AosMaxDamage defined by NoDachi
  11. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:20
    MlSpeed defined by NoDachi
  12. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:19
    AosSpeed defined by NoDachi
  13. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:16
    AosStrengthReq defined by NoDachi
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:13
    PrimaryAbility defined by NoDachi
  18. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  19. Projects/UOContent/Items/New Haven Quest Rewards/TheDragonsTail.cs:13
    Constructor WeaponAttributes.HitLeechStam
  20. Projects/UOContent/Items/New Haven Quest Rewards/TheDragonsTail.cs:14
    Constructor Attributes.WeaponSpeed
  21. Projects/UOContent/Items/New Haven Quest Rewards/TheDragonsTail.cs:15
    Constructor Attributes.WeaponDamage

Category: Items and equipment