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Sword of the Stampede

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Sword of the Stampede: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesNoDachi → BaseSword → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight10
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability255
Initial maximum durability255
Can be fortifiedtrue
Combat skillSwords
Base minimum damage16
Base maximum damage18
Base swing seconds (ML)3.5
Weapon speed (AOS scale)35
Strength requirement40
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityCrushing Blow
Weapon damage typeSlashing
Weapon Hit Harm100
Fixed Attack Chance10
Fixed Weapon Damage60

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 21 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs:92
    Item class definition
  2. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:12
    DefaultWeight defined by NoDachi
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs:103
    InitMinHits defined by SwordOfTheStampede
  6. Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs:104
    InitMaxHits defined by SwordOfTheStampede
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:17
    AosMinDamage defined by NoDachi
  10. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:18
    AosMaxDamage defined by NoDachi
  11. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:20
    MlSpeed defined by NoDachi
  12. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:19
    AosSpeed defined by NoDachi
  13. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:16
    AosStrengthReq defined by NoDachi
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs:13
    PrimaryAbility defined by NoDachi
  18. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  19. Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs:98
    Constructor WeaponAttributes.HitHarm
  20. Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs:99
    Constructor Attributes.AttackChance
  21. Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs:100
    Constructor Attributes.WeaponDamage

Category: Items and equipment