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Subdue [Replica]

From UO:PvE Wiki

Subdue [Replica]: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesScythe → BasePoleArm → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight5
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability150
Initial maximum durability150
Can be fortifiedfalse
Combat skillSwords
Base minimum damage15
Base maximum damage18
Base swing seconds (ML)3.5
Weapon speed (AOS scale)32
Strength requirement45
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityBleed Attack
Secondary abilityParalyzing Blow
Weapon damage typePolearm
Fixed Spell Channeling1
Fixed Weapon Speed20
Fixed Weapon Damage50
Fixed Attack Chance10
Weapon Hit Leech Mana100
Weapon Use Best Skill1

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 25 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:15
    DefaultWeight defined by Scythe
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:24
    InitMinHits defined by Subdue
  6. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:25
    InitMaxHits defined by Subdue
  7. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:27
    CanFortify defined by Subdue
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:21
    AosMinDamage defined by Scythe
  10. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:22
    AosMaxDamage defined by Scythe
  11. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:24
    MlSpeed defined by Scythe
  12. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:23
    AosSpeed defined by Scythe
  13. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:20
    AosStrengthReq defined by Scythe
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:17
    PrimaryAbility defined by Scythe
  18. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:18
    SecondaryAbility defined by Scythe
  19. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  20. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:13
    Constructor Attributes.SpellChanneling
  21. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:14
    Constructor Attributes.WeaponSpeed
  22. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:15
    Constructor Attributes.WeaponDamage
  23. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:16
    Constructor Attributes.AttackChance
  24. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:18
    Constructor WeaponAttributes.HitLeechMana
  25. Projects/UOContent/Items/Champion Artifacts/Unique/Subdue.cs:19
    Constructor WeaponAttributes.UseBestSkill

Category: Items and equipment