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Ornate axe

From UO:PvE Wiki

Ornate axe: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient item label
Base typesBaseAxe → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight12
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability30
Initial maximum durability60
Can be fortifiedtrue
Combat skillSwords
Base minimum damage18
Base maximum damage20
Base swing seconds (ML)3.5
Weapon speed (AOS scale)26
Strength requirement45
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityDisarm
Secondary abilityCrushing Blow
Weapon damage typeAxe
Artwork ID0x2D28

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Related references#

Source notes

Show 19 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:12
    DefaultWeight defined by OrnateAxe
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:29
    InitMinHits defined by OrnateAxe
  6. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:30
    InitMaxHits defined by OrnateAxe
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:17
    AosMinDamage defined by OrnateAxe
  10. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:18
    AosMaxDamage defined by OrnateAxe
  11. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:20
    MlSpeed defined by OrnateAxe
  12. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:19
    AosSpeed defined by OrnateAxe
  13. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:16
    AosStrengthReq defined by OrnateAxe
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:13
    PrimaryAbility defined by OrnateAxe
  18. Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs:14
    SecondaryAbility defined by OrnateAxe
  19. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon

Category: Items and equipment