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Jockles' Quicksword

From UO:PvE Wiki

Jockles' Quicksword: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesLongsword → BaseSword → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight7
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability31
Initial maximum durability110
Can be fortifiedtrue
Combat skillSwords
Base minimum damage15
Base maximum damage16
Base swing seconds (ML)3.5
Weapon speed (AOS scale)30
Strength requirement35
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityArmor Ignore
Secondary abilityConcussion Blow
Weapon damage typeSlashing
Fixed Attack Chance5
Fixed Weapon Speed10
Fixed Weapon Damage25

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 22 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/New Haven Quest Rewards/JocklesQuicksword.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:14
    DefaultWeight defined by Longsword
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:33
    InitMinHits defined by Longsword
  6. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:34
    InitMaxHits defined by Longsword
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:20
    AosMinDamage defined by Longsword
  10. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:21
    AosMaxDamage defined by Longsword
  11. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:23
    MlSpeed defined by Longsword
  12. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:22
    AosSpeed defined by Longsword
  13. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:19
    AosStrengthReq defined by Longsword
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:16
    PrimaryAbility defined by Longsword
  18. Projects/UOContent/Items/Weapons/Swords/Longsword.cs:17
    SecondaryAbility defined by Longsword
  19. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  20. Projects/UOContent/Items/New Haven Quest Rewards/JocklesQuicksword.cs:13
    Constructor Attributes.AttackChance
  21. Projects/UOContent/Items/New Haven Quest Rewards/JocklesQuicksword.cs:14
    Constructor Attributes.WeaponSpeed
  22. Projects/UOContent/Items/New Haven Quest Rewards/JocklesQuicksword.cs:15
    Constructor Attributes.WeaponDamage

Category: Items and equipment