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Jacob's Pickaxe

From UO:PvE Wiki

Jacob's Pickaxe: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesPickaxe → BaseAxe → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight11
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability31
Initial maximum durability60
Can be fortifiedtrue
Combat skillSwords
Base minimum damage13
Base maximum damage15
Base swing seconds (ML)3
Weapon speed (AOS scale)35
Strength requirement50
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityDouble Strike
Secondary abilityDisarm
Weapon damage typeAxe
Skill bonus: Mining10

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 20 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/New Haven Quest Rewards/JacobsPickaxe.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:19
    DefaultWeight defined by Pickaxe
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:36
    InitMinHits defined by Pickaxe
  6. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:37
    InitMaxHits defined by Pickaxe
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:26
    AosMinDamage defined by Pickaxe
  10. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:27
    AosMaxDamage defined by Pickaxe
  11. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:29
    MlSpeed defined by Pickaxe
  12. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:28
    AosSpeed defined by Pickaxe
  13. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:25
    AosStrengthReq defined by Pickaxe
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:22
    PrimaryAbility defined by Pickaxe
  18. Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs:23
    SecondaryAbility defined by Pickaxe
  19. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  20. Projects/UOContent/Items/New Haven Quest Rewards/JacobsPickaxe.cs:16
    Fixed skill bonus

Category: Items and equipment