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Heartseeker

From UO:PvE Wiki

Heartseeker: ranged weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryRanged weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesCompositeBow → BaseRanged → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight5
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability31
Initial maximum durability70
Can be fortifiedtrue
AmmunitionArrow
Combat skillArchery
Base minimum damage13
Base maximum damage17
Base swing seconds (ML)4
Weapon speed (AOS scale)25
Strength requirement45
Dexterity requirement0
Intelligence requirement0
Maximum range10
Primary abilityArmor Ignore
Secondary abilityMoving Shot
Weapon damage typeRanged
Fixed Attack Chance5
Fixed Weapon Speed10
Fixed Weapon Damage25
Weapon Lower Stat Req70

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 24 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/New Haven Quest Rewards/Heartseeker.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:13
    DefaultWeight defined by CompositeBow
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:34
    InitMinHits defined by CompositeBow
  6. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:35
    InitMaxHits defined by CompositeBow
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:15
    AmmoType defined by CompositeBow
  9. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  10. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:22
    AosMinDamage defined by CompositeBow
  11. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:23
    AosMaxDamage defined by CompositeBow
  12. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:25
    MlSpeed defined by CompositeBow
  13. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:24
    AosSpeed defined by CompositeBow
  14. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:21
    AosStrengthReq defined by CompositeBow
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  18. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:18
    PrimaryAbility defined by CompositeBow
  19. Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs:19
    SecondaryAbility defined by CompositeBow
  20. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  21. Projects/UOContent/Items/New Haven Quest Rewards/Heartseeker.cs:13
    Constructor Attributes.AttackChance
  22. Projects/UOContent/Items/New Haven Quest Rewards/Heartseeker.cs:14
    Constructor Attributes.WeaponSpeed
  23. Projects/UOContent/Items/New Haven Quest Rewards/Heartseeker.cs:15
    Constructor Attributes.WeaponDamage
  24. Projects/UOContent/Items/New Haven Quest Rewards/Heartseeker.cs:16
    Constructor WeaponAttributes.LowerStatReq

Category: Items and equipment