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Hatchet

From UO:PvE Wiki

Hatchet: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient item label
Base typesBaseAxe → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight4
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability31
Initial maximum durability80
Can be fortifiedtrue
Combat skillSwords
Base minimum damage13
Base maximum damage15
Base swing seconds (ML)2.75
Weapon speed (AOS scale)41
Strength requirement20
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityArmor Ignore
Secondary abilityDisarm
Weapon damage typeAxe
Artwork ID0xF43

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Related references#

Source notes

Show 19 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:14
    DefaultWeight defined by Hatchet
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:30
    InitMinHits defined by Hatchet
  6. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:31
    InitMaxHits defined by Hatchet
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:20
    AosMinDamage defined by Hatchet
  10. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:21
    AosMaxDamage defined by Hatchet
  11. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:23
    MlSpeed defined by Hatchet
  12. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:22
    AosSpeed defined by Hatchet
  13. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:19
    AosStrengthReq defined by Hatchet
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:16
    PrimaryAbility defined by Hatchet
  18. Projects/UOContent/Items/Weapons/Axes/Hatchet.cs:17
    SecondaryAbility defined by Hatchet
  19. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon

Category: Items and equipment