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Hardened wild staff

From UO:PvE Wiki

Hardened wild staff: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesWildStaff → BaseStaff → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight8
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability30
Initial maximum durability60
Can be fortifiedtrue
Combat skillMacing
Base minimum damage10
Base maximum damage12
Base swing seconds (ML)2.25
Weapon speed (AOS scale)48
Strength requirement15
Dexterity requirement0
Intelligence requirement0
Maximum range1
Secondary abilityForce Of Nature
Weapon damage typeStaff
Fixed Weapon Damage5

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Related references#

Source notes

Show 19 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Wooden/HardenedWildStaff.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:12
    DefaultWeight defined by WildStaff
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:27
    InitMinHits defined by WildStaff
  6. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:28
    InitMaxHits defined by WildStaff
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:17
    AosMinDamage defined by WildStaff
  10. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:18
    AosMaxDamage defined by WildStaff
  11. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:20
    MlSpeed defined by WildStaff
  12. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:19
    AosSpeed defined by WildStaff
  13. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:16
    AosStrengthReq defined by WildStaff
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:14
    SecondaryAbility defined by WildStaff
  18. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  19. Projects/UOContent/Items/Weapons/Wooden/HardenedWildStaff.cs:9
    Constructor Attributes.WeaponDamage

Category: Items and equipment