Glacial Staff
From UO:PvE Wiki
Glacial Staff: melee weapons. Source defined; availability unverified.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Item information#
| Property | Value |
|---|---|
| Category | Melee weapons |
| Availability | Source defined; availability unverified |
| Name source | client English label |
| Base types | BlackStaff → BaseStaff → BaseMeleeWeapon → BaseWeapon → Item |
| Constructible in source | Yes |
| Internal helper | No |
Base properties#
| Property | Value |
|---|---|
| Default weight | 6 |
| Allowed races | Allow All Races |
| Artifact rarity | 0 |
| Initial minimum durability | 31 |
| Initial maximum durability | 70 |
| Can be fortified | true |
| Combat skill | Macing |
| Base minimum damage | 13 |
| Base maximum damage | 16 |
| Base swing seconds (ML) | 2.75 |
| Weapon speed (AOS scale) | 39 |
| Strength requirement | 35 |
| Dexterity requirement | 0 |
| Intelligence requirement | 0 |
| Maximum range | 1 |
| Primary ability | Whirlwind Attack |
| Secondary ability | Paralyzing Blow |
| Weapon damage type | Staff |
Conditional and dynamic properties#
| Property | Rule | Condition |
|---|---|---|
| Weapon Hit Harm | 5 * Utility.RandomMinMax(1, 5) | Computed at runtime |
| Weapon Mage Weapon | Utility.RandomMinMax(5, 10) | Computed at runtime |
Notes#
- Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.
- Some properties are constructor-dependent or calculated at runtime; see conditional properties.
Source notes
Show 19 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Staves/GlacialStaff.cs:5
Item class definitionProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:14
DefaultWeight defined by BlackStaffProjects/Server/Items/Item.cs:2261
RequiredRaces defined by ItemProjects/UOContent/Items/Weapons/BaseWeapon.cs:231
ArtifactRarity defined by BaseWeaponProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:30
InitMinHits defined by BlackStaffProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:31
InitMaxHits defined by BlackStaffProjects/UOContent/Items/Weapons/BaseWeapon.cs:787
CanFortify defined by BaseWeaponProjects/UOContent/Items/Weapons/BaseWeapon.cs:253
AosSkill defined by BaseWeaponProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:20
AosMinDamage defined by BlackStaffProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:21
AosMaxDamage defined by BlackStaffProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:23
MlSpeed defined by BlackStaffProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:22
AosSpeed defined by BlackStaffProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:19
AosStrengthReq defined by BlackStaffProjects/UOContent/Items/Weapons/BaseWeapon.cs:244
AosDexterityReq defined by BaseWeaponProjects/UOContent/Items/Weapons/BaseWeapon.cs:245
AosIntelligenceReq defined by BaseWeaponProjects/UOContent/Items/Weapons/BaseWeapon.cs:250
AosMaxRange defined by BaseWeaponProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:16
PrimaryAbility defined by BlackStaffProjects/UOContent/Items/Weapons/Staves/BlackStaff.cs:17
SecondaryAbility defined by BlackStaffProjects/UOContent/Items/Weapons/BaseWeapon.cs:254
AosType defined by BaseWeapon
Category: Items and equipment