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Dragon Nunchaku

From UO:PvE Wiki

Dragon Nunchaku: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesNunchaku → BaseBashing → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight5
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability255
Initial maximum durability255
Can be fortifiedtrue
Combat skillMacing
Base minimum damage11
Base maximum damage13
Base swing seconds (ML)2.5
Weapon speed (AOS scale)47
Strength requirement15
Dexterity requirement0
Intelligence requirement0
Maximum range1
Weapon damage typeBashing
Weapon Resist Fire Bonus5
Weapon Self Repair3
Weapon Hit Fireball50
Fixed Weapon Damage40
Fixed Weapon Speed20

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 22 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:131
    Item class definition
  2. Projects/UOContent/Items/Weapons/SE Weapons/Nunchaku.cs:14
    DefaultWeight defined by Nunchaku
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:147
    InitMinHits defined by DragonNunchaku
  6. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:148
    InitMaxHits defined by DragonNunchaku
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/SE Weapons/Nunchaku.cs:20
    AosMinDamage defined by Nunchaku
  10. Projects/UOContent/Items/Weapons/SE Weapons/Nunchaku.cs:21
    AosMaxDamage defined by Nunchaku
  11. Projects/UOContent/Items/Weapons/SE Weapons/Nunchaku.cs:23
    MlSpeed defined by Nunchaku
  12. Projects/UOContent/Items/Weapons/SE Weapons/Nunchaku.cs:22
    AosSpeed defined by Nunchaku
  13. Projects/UOContent/Items/Weapons/SE Weapons/Nunchaku.cs:19
    AosStrengthReq defined by Nunchaku
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  18. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:137
    Constructor WeaponAttributes.ResistFireBonus
  19. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:138
    Constructor WeaponAttributes.SelfRepair
  20. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:139
    Constructor WeaponAttributes.HitFireball
  21. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:141
    Constructor Attributes.WeaponDamage
  22. Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs:142
    Constructor Attributes.WeaponSpeed

Category: Items and equipment