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Charged assassin spike

From UO:PvE Wiki

Charged assassin spike: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesAssassinSpike → BaseKnife → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight4
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability30
Initial maximum durability60
Can be fortifiedtrue
Combat skillFencing
Base minimum damage10
Base maximum damage12
Base swing seconds (ML)2
Weapon speed (AOS scale)50
Strength requirement15
Dexterity requirement0
Intelligence requirement0
Maximum range1
Primary abilityInfectious Strike
Secondary abilityShadow Strike
Weapon damage typeSlashing
Weapon Hit Lightning10

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Related references#

Source notes

Show 20 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Swords/ChargedAssassinSpike.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:14
    DefaultWeight defined by AssassinSpike
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:33
    InitMinHits defined by AssassinSpike
  6. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:34
    InitMaxHits defined by AssassinSpike
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:20
    AosMinDamage defined by AssassinSpike
  10. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:21
    AosMaxDamage defined by AssassinSpike
  11. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:23
    MlSpeed defined by AssassinSpike
  12. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:22
    AosSpeed defined by AssassinSpike
  13. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:19
    AosStrengthReq defined by AssassinSpike
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:16
    PrimaryAbility defined by AssassinSpike
  18. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:17
    SecondaryAbility defined by AssassinSpike
  19. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  20. Projects/UOContent/Items/Weapons/Swords/ChargedAssassinSpike.cs:9
    Constructor WeaponAttributes.HitLightning

Category: Items and equipment