UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Bokuto

From UO:PvE Wiki

Bokuto: melee weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryMelee weapons
AvailabilitySource defined; availability unverified
Name sourceclient item label
Base typesBaseSword → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight7
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability25
Initial maximum durability50
Can be fortifiedtrue
Combat skillSwords
Base minimum damage9
Base maximum damage11
Base swing seconds (ML)2
Weapon speed (AOS scale)53
Strength requirement20
Dexterity requirement0
Intelligence requirement0
Maximum range1
Weapon damage typeSlashing
Artwork ID0x27A8

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Related references#

Source notes

Show 17 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:14
    DefaultWeight defined by Bokuto
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:33
    InitMinHits defined by Bokuto
  6. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:34
    InitMaxHits defined by Bokuto
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  9. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:20
    AosMinDamage defined by Bokuto
  10. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:21
    AosMaxDamage defined by Bokuto
  11. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:23
    MlSpeed defined by Bokuto
  12. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:22
    AosSpeed defined by Bokuto
  13. Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs:19
    AosStrengthReq defined by Bokuto
  14. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon

Category: Items and equipment