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Talon Strike

From UO:PvE Wiki

Talon Strike: 30 base mana. No current weapon assignment.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Ability information#

PropertyValue
Base mana30
AvailabilityNo current weapon assignment

Requirements#

  • Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
  • Unavailable under the current shard skill policy: the explicit secondary skill is disabled.
  • Explicitly requires Ninjitsu base 50; this skill is disabled. A target already tracked by Talon Strike rejects another application.

Effects#

  • Source implementation: adds +20 percentage points to the triggering weapon damage and schedules twelve damage-over-time ticks 0.25 seconds apart, starting immediately.
  • Total-damage input is truncate(10 × (Ninjitsu - 50)/70 + 5). Ticks directly subtract Hits instead of calling Damage.

Notes#

  • No current weapon declares this ability. Direct Hits subtraction is deliberately used to avoid the ordinary displayed damage/disruption path.
  • Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.

Source notes

Show 7 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Abilities/TalonStrike.cs:14
    Damage modifier and explicit Ninjitsu gate
  2. Projects/UOContent/Items/Weapons/Abilities/TalonStrike.cs:34
    Total damage
  3. Projects/UOContent/Items/Weapons/Abilities/TalonStrike.cs:86
    Direct hit-point subtraction
  4. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
    Shared skill thresholds and mana rules
  5. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:410
    Players must have the ability on their current weapon
  6. Projects/UOContent/Skills/ShardSkillPolicy.cs:12
    Disabled secondary skills
  7. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:331
    Disabled skill rejection

Category: Weapon abilities