Nerve Strike
From UO:PvE Wiki
Nerve Strike: 30 base mana. No current weapon assignment.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Ability information#
| Property | Value |
|---|---|
| Base mana | 30 |
| Availability | No current weapon assignment |
Requirements#
- Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
- Unavailable under the current shard skill policy: the explicit secondary skill is disabled.
- Explicitly requires Bushido base 50; this skill is disabled. An already-paralyzed defender rejects OnBeforeSwing.
Effects#
- Source implementation under the active ML rules: adds armor-ignoring physical damage equal to truncate(15 × (Bushido - 50)/70 + random integer 0–9).
- If not already immune, paralysis chance is (150/7 + 4 × Bushido/7)/100. Success paralyzes for two seconds and starts eight seconds of shared immunity.
Notes#
- No current weapon declares this ability. The active ML branch still deals the extra damage when the victim is immune to paralysis.
- Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.
Source notes
Show 6 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Abilities/NerveStrike.cs:13
Disabled Bushido gateProjects/UOContent/Items/Weapons/Abilities/NerveStrike.cs:52
Current-era damage and paralysisProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
Shared skill thresholds and mana rulesProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:410
Players must have the ability on their current weaponProjects/UOContent/Skills/ShardSkillPolicy.cs:12
Disabled secondary skillsProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:331
Disabled skill rejection
Category: Weapon abilities