Lightning Arrow
From UO:PvE Wiki
Lightning Arrow: 20 base mana. Available on current weapon types.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Ability information#
| Property | Value |
|---|---|
| Base mana | 20 |
| Availability | Available on current weapon types |
Requirements#
- Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
Effects#
- Adds a 29–40 energy-damage bolt to a surviving primary victim and up to two randomly chosen additional eligible victims within five tiles of the primary hit’s recorded location.
- Additional victims must also be visible, alive, legally harmful indirect targets, within the attacker’s weapon range and line of sight.
Weapon assignments#
| Weapon | Ability slot | Status |
|---|---|---|
| Magical Shortbow | Primary | Current source assignment |
Notes#
- The primary bolt is skipped if the primary victim has died. Normal attacking weapon and talisman slayer checks are bypassed while Lightning Arrow is current.
- Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Abilities/LightningArrow.cs:28
Secondary target searchProjects/UOContent/Items/Weapons/Abilities/LightningArrow.cs:38
Energy damage and two-target capProjects/UOContent/Items/Weapons/BaseWeapon.cs:2171
Slayer exclusionProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
Shared skill thresholds and mana rulesProjects/UOContent/Items/Weapons/ML Weapons/MagicalShortbow.cs:18
Weapon ability assignment
Category: Weapon abilities