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Infectious Strike

From UO:PvE Wiki

Infectious Strike: 15 base mana. Available on current weapon types.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Ability information#

PropertyValue
Base mana15
AvailabilityAvailable on current weapon types

Requirements#

  • Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
  • No Tactics requirement. The weapon must hold poison and at least one poison charge. There is no minimum Poisoning skill check.

Effects#

  • Consumes one poison charge from the weapon and attempts to apply that poison.
  • Poison potency is first capped by effective Poisoning: Darkglow min(truncate(skill/33.3),3); Parasitic min(truncate(skill/25),4); other families max(truncate(skill/20),0).
  • If a higher poison level exists, the skill/100 roll can increase the capped poison by one level.

Weapon assignments#

WeaponAbility slotStatus
Dual Short AxesSecondaryCurrent source assignment
Butcher KnifePrimaryCurrent source assignment
CleaverSecondaryCurrent source assignment
DaggerPrimaryCurrent source assignment
Assassin SpikePrimaryCurrent source assignment
Double Bladed StaffSecondaryCurrent source assignment
PikeSecondaryCurrent source assignment
KryssSecondaryCurrent source assignment

Notes#

  • Mana is spent even when the weapon has no usable poison. The victim’s poison immunity still applies.
  • Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.

Related references#

Source notes

Show 12 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Abilities/InfectiousStrike.cs:22
    No Tactics gate
  2. Projects/UOContent/Items/Weapons/Abilities/InfectiousStrike.cs:38
    Charge check and consumption
  3. Projects/UOContent/Items/Weapons/Abilities/InfectiousStrike.cs:54
    Family-specific potency and upgrade
  4. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
    Shared skill thresholds and mana rules
  5. Projects/UOContent/Items/Weapons/Axes/DualShortAxes.cs:15
    Weapon ability assignment
  6. Projects/UOContent/Items/Weapons/Knives/ButcherKnife.cs:16
    Weapon ability assignment
  7. Projects/UOContent/Items/Weapons/Knives/Cleaver.cs:17
    Weapon ability assignment
  8. Projects/UOContent/Items/Weapons/Knives/Dagger.cs:16
    Weapon ability assignment
  9. Projects/UOContent/Items/Weapons/ML Weapons/AssassinSpike.cs:16
    Weapon ability assignment
  10. Projects/UOContent/Items/Weapons/SpearsAndForks/DoubleBladedStaff.cs:17
    Weapon ability assignment
  11. Projects/UOContent/Items/Weapons/SpearsAndForks/Pike.cs:17
    Weapon ability assignment
  12. Projects/UOContent/Items/Weapons/Swords/Kryss.cs:17
    Weapon ability assignment

Category: Weapon abilities