Frenzied Whirlwind
From UO:PvE Wiki
Frenzied Whirlwind: 30 base mana. No current weapon assignment.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Ability information#
| Property | Value |
|---|---|
| Base mana | 30 |
| Availability | No current weapon assignment |
Requirements#
- Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
- No normal Tactics gate; the inherited required secondary skill is Tactics base 50.
Effects#
- Source implementation: starts damage-over-time on additional eligible victims within one tile, excluding the primary victim. Twelve scheduled ticks run at 0.25-second intervals starting immediately.
- Total-damage input is truncate(10 × ((max(Bushido,Ninjitsu) - 50)/70 + 5)); the +5 is inside the ×10. Fractional damage accumulates between ticks.
Notes#
- No current weapon declares this ability. The source comment’s “5–15 damage” disagrees with the implemented expression. Reapplying replaces the victim’s existing timer.
- Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Abilities/FrenziedWhirlwind.cs:15
Inherited secondary skillProjects/UOContent/Items/Weapons/Abilities/FrenziedWhirlwind.cs:35
Actual damage expressionProjects/UOContent/Items/Weapons/Abilities/FrenziedWhirlwind.cs:88
Tick accumulationProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
Shared skill thresholds and mana rulesProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:410
Players must have the ability on their current weapon
Category: Weapon abilities