Force of Nature
From UO:PvE Wiki
Force of Nature: 35 base mana. Available on current weapon types.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Ability information#
| Property | Value |
|---|---|
| Base mana | 35 |
| Availability | Available on current weapon types |
Requirements#
- Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
Effects#
- Under the active SA rules, adds 15–34 direct damage on activation (Utility.Random(15,20)) and starts an attacker/target effect.
- Following hits against the tracked target add a damage multiplier bonus of clamp(Strength - 50, 50, 100) percentage points.
- Every time the tracked counter reaches a multiple of twelve, paralyzes the target for one second at Magic Resistance ≥90 or two seconds below 90, then resets the counter.
Weapon assignments#
| Weapon | Ability slot | Status |
|---|---|---|
| Wild Staff | Secondary | Current source assignment |
| Gnarled Staff | Secondary | Current source assignment |
Notes#
- Only one target is tracked per attacker. Activation starts its counter at 1, and BaseWeapon immediately calls the ongoing-hit hook after the activating ability, so the triggering hit advances it again.
- The ten-second timer is a one-shot conditional cleanup check, not a guaranteed ten-second duration. It removes the effect only if a listed invalid condition holds when it runs; it does not reschedule a later check.
- Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.
Source notes
Show 9 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:8
Current SA mana 35Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:28
Activation direct damageProjects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:66
Counter and paralysisProjects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:97
Strength formulaProjects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:120
One-shot conditional cleanupProjects/UOContent/Items/Weapons/BaseWeapon.cs:2112
Ongoing hook after activationProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
Shared skill thresholds and mana rulesProjects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:14
Weapon ability assignmentProjects/UOContent/Items/Weapons/Staves/GnarledStaff.cs:14
Weapon ability assignment
Category: Weapon abilities