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Force of Nature

From UO:PvE Wiki

Force of Nature: 35 base mana. Available on current weapon types.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Ability information#

PropertyValue
Base mana35
AvailabilityAvailable on current weapon types

Requirements#

  • Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.

Effects#

  • Under the active SA rules, adds 15–34 direct damage on activation (Utility.Random(15,20)) and starts an attacker/target effect.
  • Following hits against the tracked target add a damage multiplier bonus of clamp(Strength - 50, 50, 100) percentage points.
  • Every time the tracked counter reaches a multiple of twelve, paralyzes the target for one second at Magic Resistance ≥90 or two seconds below 90, then resets the counter.

Weapon assignments#

WeaponAbility slotStatus
Wild StaffSecondaryCurrent source assignment
Gnarled StaffSecondaryCurrent source assignment

Notes#

  • Only one target is tracked per attacker. Activation starts its counter at 1, and BaseWeapon immediately calls the ongoing-hit hook after the activating ability, so the triggering hit advances it again.
  • The ten-second timer is a one-shot conditional cleanup check, not a guaranteed ten-second duration. It removes the effect only if a listed invalid condition holds when it runs; it does not reschedule a later check.
  • Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.

Related references#

Source notes

Show 9 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:8
    Current SA mana 35
  2. Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:28
    Activation direct damage
  3. Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:66
    Counter and paralysis
  4. Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:97
    Strength formula
  5. Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs:120
    One-shot conditional cleanup
  6. Projects/UOContent/Items/Weapons/BaseWeapon.cs:2112
    Ongoing hook after activation
  7. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
    Shared skill thresholds and mana rules
  8. Projects/UOContent/Items/Weapons/ML Weapons/WildStaff.cs:14
    Weapon ability assignment
  9. Projects/UOContent/Items/Weapons/Staves/GnarledStaff.cs:14
    Weapon ability assignment

Category: Weapon abilities