Double Shot
From UO:PvE Wiki
Double Shot: 30 base mana. Available on current weapon types.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Ability information#
| Property | Value |
|---|---|
| Base mana | 30 |
| Availability | Available on current weapon types |
Requirements#
- Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
- Must be mounted. Normal Tactics requirement is disabled, but the inherited secondary-skill gate requires Tactics base 50.
Effects#
- Attempts one extra normal weapon swing after either a hit or a miss of the original attack.
Weapon assignments#
| Weapon | Ability slot | Status |
|---|---|---|
| Yumi | Secondary | Current source assignment |
Notes#
- Currently assigned as Yumi’s secondary ability. The comment mentions Bushido/Ninjitsu, but neither is the actual required secondary skill in this class.
- Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Abilities/DoubleShot.cs:10
Inherited Tactics 50 gateProjects/UOContent/Items/Weapons/Abilities/DoubleShot.cs:23
Mounted restrictionProjects/UOContent/Items/Weapons/Abilities/DoubleShot.cs:39
Extra swing after hit or missProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
Shared skill thresholds and mana rulesProjects/UOContent/Items/Weapons/SE Weapons/Yumi.cs:23
Weapon ability assignment
Category: Weapon abilities