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Double Shot

From UO:PvE Wiki

Double Shot: 30 base mana. Available on current weapon types.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Ability information#

PropertyValue
Base mana30
AvailabilityAvailable on current weapon types

Requirements#

  • Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
  • Must be mounted. Normal Tactics requirement is disabled, but the inherited secondary-skill gate requires Tactics base 50.

Effects#

  • Attempts one extra normal weapon swing after either a hit or a miss of the original attack.

Weapon assignments#

WeaponAbility slotStatus
YumiSecondaryCurrent source assignment

Notes#

  • Currently assigned as Yumi’s secondary ability. The comment mentions Bushido/Ninjitsu, but neither is the actual required secondary skill in this class.
  • Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.

Related references#

Source notes

Show 5 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Abilities/DoubleShot.cs:10
    Inherited Tactics 50 gate
  2. Projects/UOContent/Items/Weapons/Abilities/DoubleShot.cs:23
    Mounted restriction
  3. Projects/UOContent/Items/Weapons/Abilities/DoubleShot.cs:39
    Extra swing after hit or miss
  4. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
    Shared skill thresholds and mana rules
  5. Projects/UOContent/Items/Weapons/SE Weapons/Yumi.cs:23
    Weapon ability assignment

Category: Weapon abilities