Bleed Attack
From UO:PvE Wiki
Bleed Attack: 30 base mana. Available on current weapon types.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Ability information#
| Property | Value |
|---|---|
| Base mana | 30 |
| Availability | Available on current weapon types |
Requirements#
- Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.
Effects#
- Applies five bleed ticks at two-second intervals. Tick levels descend 5, 4, 3, 2, 1; each rolls an integer from level to twice level. Non-player victims take twice that tick damage.
- Reapplying starts a fresh bleed timer.
Weapon assignments#
| Weapon | Ability slot | Status |
|---|---|---|
| Battle Axe | Primary | Current source assignment |
| Executioners Axe | Primary | Current source assignment |
| Large Battle Axe | Secondary | Current source assignment |
| War Axe | Secondary | Current source assignment |
| Cleaver | Primary | Current source assignment |
| Elven Spellblade | Secondary | Current source assignment |
| Scythe | Primary | Current source assignment |
| Pitchfork | Primary | Current source assignment |
| War Fork | Primary | Current source assignment |
| Blood Blade | Primary | Current source assignment |
| Cutlass | Primary | Current source assignment |
| Glass Sword | Primary | Current source assignment |
Notes#
- Lich Form, Wraith Form and creatures with BleedImmune reject the bleed after mana has been consumed. Bleed damage calls Mobile.Damage directly.
- Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.
Source notes
Show 16 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/Abilities/BleedAttack.cs:30
Immunity checks after mana consumptionProjects/UOContent/Items/Weapons/Abilities/BleedAttack.cs:70
Tick damage and non-player doublingProjects/UOContent/Items/Weapons/Abilities/BleedAttack.cs:113
Five ticksProjects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
Shared skill thresholds and mana rulesProjects/UOContent/Items/Weapons/Axes/BattleAxe.cs:13
Weapon ability assignmentProjects/UOContent/Items/Weapons/Axes/ExecutionersAxe.cs:16
Weapon ability assignmentProjects/UOContent/Items/Weapons/Axes/LargeBattleAxe.cs:17
Weapon ability assignmentProjects/UOContent/Items/Weapons/Axes/WarAxe.cs:18
Weapon ability assignmentProjects/UOContent/Items/Weapons/Knives/Cleaver.cs:16
Weapon ability assignmentProjects/UOContent/Items/Weapons/ML Weapons/ElvenSpellblade.cs:14
Weapon ability assignmentProjects/UOContent/Items/Weapons/PoleArms/Scythe.cs:17
Weapon ability assignmentProjects/UOContent/Items/Weapons/SpearsAndForks/Pitchfork.cs:16
Weapon ability assignmentProjects/UOContent/Items/Weapons/SpearsAndForks/WarFork.cs:16
Weapon ability assignmentProjects/UOContent/Items/Weapons/Swords/BloodBlade.cs:14
Weapon ability assignmentProjects/UOContent/Items/Weapons/Swords/Cutlass.cs:16
Weapon ability assignmentProjects/UOContent/Items/Weapons/Swords/GlassSword.cs:16
Weapon ability assignment
Category: Weapon abilities