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Bleed Attack

From UO:PvE Wiki

Bleed Attack: 30 base mana. Available on current weapon types.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Ability information#

PropertyValue
Base mana30
AvailabilityAvailable on current weapon types

Requirements#

  • Requires the equipped weapon’s assigned primary/secondary slot, normally 70/90 base weapon skill and (unless overridden below) 70/90 base Tactics. Use Best Weapon Skill can satisfy the weapon threshold with base Swords, Macing or Fencing.

Effects#

  • Applies five bleed ticks at two-second intervals. Tick levels descend 5, 4, 3, 2, 1; each rolls an integer from level to twice level. Non-player victims take twice that tick damage.
  • Reapplying starts a fresh bleed timer.

Weapon assignments#

WeaponAbility slotStatus
Battle AxePrimaryCurrent source assignment
Executioners AxePrimaryCurrent source assignment
Large Battle AxeSecondaryCurrent source assignment
War AxeSecondaryCurrent source assignment
CleaverPrimaryCurrent source assignment
Elven SpellbladeSecondaryCurrent source assignment
ScythePrimaryCurrent source assignment
PitchforkPrimaryCurrent source assignment
War ForkPrimaryCurrent source assignment
Blood BladePrimaryCurrent source assignment
CutlassPrimaryCurrent source assignment
Glass SwordPrimaryCurrent source assignment

Notes#

  • Lich Form, Wraith Form and creatures with BleedImmune reject the bleed after mana has been consumed. Bleed damage calls Mobile.Damage directly.
  • Base mana is reduced by the shared ability skill-total discount and Lower Mana Cost rules; a second paid ability within the three-second cooldown costs double.

Related references#

Source notes

Show 16 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Weapons/Abilities/BleedAttack.cs:30
    Immunity checks after mana consumption
  2. Projects/UOContent/Items/Weapons/Abilities/BleedAttack.cs:70
    Tick damage and non-player doubling
  3. Projects/UOContent/Items/Weapons/Abilities/BleedAttack.cs:113
    Five ticks
  4. Projects/UOContent/Items/Weapons/Abilities/WeaponAbility.cs:122
    Shared skill thresholds and mana rules
  5. Projects/UOContent/Items/Weapons/Axes/BattleAxe.cs:13
    Weapon ability assignment
  6. Projects/UOContent/Items/Weapons/Axes/ExecutionersAxe.cs:16
    Weapon ability assignment
  7. Projects/UOContent/Items/Weapons/Axes/LargeBattleAxe.cs:17
    Weapon ability assignment
  8. Projects/UOContent/Items/Weapons/Axes/WarAxe.cs:18
    Weapon ability assignment
  9. Projects/UOContent/Items/Weapons/Knives/Cleaver.cs:16
    Weapon ability assignment
  10. Projects/UOContent/Items/Weapons/ML Weapons/ElvenSpellblade.cs:14
    Weapon ability assignment
  11. Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs:17
    Weapon ability assignment
  12. Projects/UOContent/Items/Weapons/SpearsAndForks/Pitchfork.cs:16
    Weapon ability assignment
  13. Projects/UOContent/Items/Weapons/SpearsAndForks/WarFork.cs:16
    Weapon ability assignment
  14. Projects/UOContent/Items/Weapons/Swords/BloodBlade.cs:14
    Weapon ability assignment
  15. Projects/UOContent/Items/Weapons/Swords/Cutlass.cs:16
    Weapon ability assignment
  16. Projects/UOContent/Items/Weapons/Swords/GlassSword.cs:16
    Weapon ability assignment

Category: Weapon abilities