{"records":[{"id":0,"name":"Alchemy","category":"Crafting","activation":"Use an alchemy crafting tool.","mechanics":["Make potions through the alchemy crafting system; individual recipes determine ingredients and difficulty."],"guideSlug":"crafting-material-selection","sources":[{"path":"Distribution/Data/skills.json","line":3,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefAlchemy.cs","line":24,"note":"Skill action or practical mechanic"}],"slug":"alchemy"},{"id":1,"name":"Anatomy","category":"Combat support","activation":"Use Anatomy on a creature; also supports melee and bandages.","mechanics":["Adds 0.5% weapon base damage per effective skill point, plus 5 percentage points at 100.","Healing uses Anatomy as its secondary skill."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":19,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":2443,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":176,"note":"Healing and Anatomy pairing"}],"slug":"anatomy"},{"id":2,"name":"Animal Lore","category":"Pets","activation":"Use Animal Lore on an eligible creature.","mechanics":["Below 100, lore targets must be controlled; at 100 you can inspect wild tameable creatures, and at 110 wild untameable creatures.","Supports pet command reliability and Veterinary bandages."],"guideSlug":"pet-care-and-bonding","sources":[{"path":"Distribution/Data/skills.json","line":35,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/AnimalLore.cs","line":49,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Mobiles/BaseCreature.cs","line":1828,"note":"Animal Lore in pet control"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":176,"note":"Veterinary and Animal Lore pairing"}],"slug":"animal-lore"},{"id":35,"name":"Animal Taming","category":"Pets","activation":"Use Animal Taming on a tameable uncontrolled creature.","mechanics":["Meet its minimum skill and follower-space requirements and remain close with a clear path during taming.","Stronger permanent pets also require the shard’s level, clearance and active-play qualifications."],"guideSlug":"taming-and-companion-clearance","sources":[{"path":"Distribution/Data/skills.json","line":563,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/AnimalTaming.cs","line":129,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Engines/Progression/CompanionProgression.cs","line":7,"note":"Permanent companion gates"}],"slug":"animal-taming"},{"id":31,"name":"Archery","category":"Combat","activation":"Equip and attack with a ranged weapon.","mechanics":["Ranged weapons use Archery as their weapon skill; weapon skill participates in the attack-versus-defence hit calculation."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":499,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/Ranged/BaseRanged.cs","line":34,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":1203,"note":"Weapon skill hit calculation"}],"slug":"archery"},{"id":4,"name":"Arms Lore","category":"Utility","activation":"Use Arms Lore on a weapon, armour, or supported barding.","mechanics":["Inspect descriptive condition and combat information for eligible equipment."],"guideSlug":"item-identification-and-arms-lore","sources":[{"path":"Distribution/Data/skills.json","line":67,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/ArmsLore.cs","line":33,"note":"Skill action or practical mechanic"}],"slug":"arms-lore"},{"id":6,"name":"Begging","category":"Utility","activation":"Use Begging on a nearby human NPC.","mechanics":["A successful attempt receives a small amount of the NPC’s carried gold and can lower karma. Player characters cannot be begged."],"guideSlug":"forensics-and-begging","sources":[{"path":"Distribution/Data/skills.json","line":99,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Begging.cs","line":44,"note":"Skill action or practical mechanic"}],"slug":"begging"},{"id":7,"name":"Blacksmithy","category":"Crafting","activation":"Use a blacksmith crafting tool.","mechanics":["Craft supported metal equipment; available recipes, materials and skill checks come from the blacksmithing menu."],"guideSlug":"crafting-material-selection","sources":[{"path":"Distribution/Data/skills.json","line":115,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefBlacksmithy.cs","line":20,"note":"Skill action or practical mechanic"}],"slug":"blacksmithy"},{"id":8,"name":"Bowcraft/Fletching","category":"Crafting","activation":"Use a bowcraft crafting tool.","mechanics":["Make supported bows, crossbows and ammunition through the bowcraft menu."],"guideSlug":"crafting-material-selection","sources":[{"path":"Distribution/Data/skills.json","line":131,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefBowFletching.cs","line":17,"note":"Skill action or practical mechanic"}],"slug":"bowcraft-fletching"},{"id":10,"name":"Camping","category":"Travel and survival","activation":"Use kindling, then an accessible bedroll.","mechanics":["A successful kindling attempt creates a campfire. Remain near it for 30 seconds to secure a camp before using the bedroll logout prompt."],"guideSlug":"camping-and-bedrolls","sources":[{"path":"Distribution/Data/skills.json","line":163,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Skill Items/Camping/Kindling.cs","line":38,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Skill Items/Camping/Campfire.cs","line":122,"note":"Camp security delay"}],"slug":"camping"},{"id":11,"name":"Carpentry","category":"Crafting","activation":"Use a carpentry crafting tool.","mechanics":["Craft supported wooden items and furniture; selected wood can contribute shard-specific equipment properties."],"guideSlug":"crafted-wood-identity","sources":[{"path":"Distribution/Data/skills.json","line":179,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefCarpentry.cs","line":17,"note":"Skill action or practical mechanic"}],"slug":"carpentry"},{"id":12,"name":"Cartography","category":"Crafting and treasure","activation":"Use mapmaking tools, or double-click a treasure map to decode it.","mechanics":["Map crafting uses Cartography. Treasure-map decoding checks a level-specific minimum through 60 skill points above that minimum."],"guideSlug":"treasure-map-hunting","sources":[{"path":"Distribution/Data/skills.json","line":195,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Maps/TreasureMap.cs","line":371,"note":"Skill action or practical mechanic"}],"slug":"cartography"},{"id":51,"name":"Chivalry","category":"Magic","activation":"Cast a supported Chivalry ability.","mechanics":["Chivalry abilities check tithing points and mana separately. Casting difficulty runs from the ability’s requirement to 50 points above it.","Some power calculations also use karma."],"guideSlug":"spell-schools-and-mana","sources":[{"path":"Distribution/Data/skills.json","line":819,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Spells/Chivalry/PaladinSpell.cs","line":25,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Spells/Chivalry/PaladinSpell.cs","line":126,"note":"Difficulty and karma scaling"}],"slug":"chivalry"},{"id":13,"name":"Cooking","category":"Crafting","activation":"Use a cooking crafting tool.","mechanics":["Prepare supported food recipes through the cooking system. Recipe requirements determine ingredients and cooking conditions."],"guideSlug":"crafting-material-selection","sources":[{"path":"Distribution/Data/skills.json","line":211,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefCooking.cs","line":17,"note":"Skill action or practical mechanic"}],"slug":"cooking"},{"id":14,"name":"Detecting Hidden","category":"Stealth and detection","activation":"Use Detecting Hidden on a location or eligible container.","mechanics":["Search radius grows with skill; successful detection can reveal hidden characters or expose a container’s trap.","Remove Trap requires at least 50 Detecting Hidden."],"guideSlug":"finding-hidden-characters","sources":[{"path":"Distribution/Data/skills.json","line":227,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/DetectHidden.cs","line":145,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Skills/RemoveTrap.cs","line":15,"note":"Detection prerequisite"}],"slug":"detecting-hidden"},{"id":15,"name":"Discordance","category":"Bard","activation":"Use Discordance with a musical instrument and select a creature.","mechanics":["Successful Discordance weakens an eligible creature. Staying within the effect’s conditions matters; invalid conditions end it after a short grace period."],"guideSlug":"bard-control-skills","sources":[{"path":"Distribution/Data/skills.json","line":243,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Discordance.cs","line":144,"note":"Skill action or practical mechanic"}],"slug":"discordance"},{"id":16,"name":"Evaluating Intelligence","category":"Magic support","activation":"Use Evaluating Intelligence on a creature; also supports Magery damage.","mechanics":["The standard spell base class uses Evaluating Intelligence as its damage skill. Individual spells can override how their effect scales."],"guideSlug":"spell-schools-and-mana","sources":[{"path":"Distribution/Data/skills.json","line":259,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Spells/Base/Spell.cs","line":51,"note":"Skill action or practical mechanic"}],"slug":"evaluating-intelligence"},{"id":42,"name":"Fencing","category":"Combat","activation":"Equip a weapon whose combat skill is Fencing.","mechanics":["The weapon’s selected combat skill participates in the attack-versus-defence hit calculation. Support skills contribute separately to damage."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":675,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":1152,"note":"Skill action or practical mechanic"}],"slug":"fencing"},{"id":18,"name":"Fishing","category":"Gathering","activation":"Use a fishing pole on fishable water.","mechanics":["Fishing produces ordinary catches and skill-gated special catches. Deep water and base skill matter for special results.","Treasure maps require 90 base Fishing and messages in bottles 100 in the special-catch table."],"guideSlug":"fishing-guide","sources":[{"path":"Distribution/Data/skills.json","line":291,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Harvest/Fishing.cs","line":21,"note":"Skill action or practical mechanic"}],"slug":"fishing"},{"id":19,"name":"Forensic Evaluation","category":"Utility","activation":"Use Forensic Evaluation on a corpse, person, or eligible lock.","mechanics":["Inspect clues about a corpse’s killer and looters, classic thieves-guild membership, or who picked a lock where the target records that information."],"guideSlug":"forensics-and-begging","sources":[{"path":"Distribution/Data/skills.json","line":307,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/ForensicEval.cs","line":36,"note":"Skill action or practical mechanic"}],"slug":"forensic-evaluation"},{"id":17,"name":"Healing","category":"Healing","activation":"Use a bandage on yourself or another eligible patient.","mechanics":["Human patients use Healing with Anatomy. Poison cure ordinarily needs 60 in both, and resurrection 80 in both.","Positive damage to the healer interrupts an active bandage."],"guideSlug":"healing-and-bandages","sources":[{"path":"Distribution/Data/skills.json","line":275,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":176,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":238,"note":"Resurrection threshold"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":320,"note":"Poison cure threshold"},{"path":"Projects/UOContent/Mobiles/PlayerMobile.cs","line":2413,"note":"Bandage interrupted by damage"}],"slug":"healing"},{"id":20,"name":"Herding","category":"Pets","activation":"Double-click a shepherd’s crook, then target an eligible creature and destination.","mechanics":["Directs eligible uncontrolled tameable creatures toward a destination after a herding check. Controlled pets are refused."],"guideSlug":"tracking-and-herding","sources":[{"path":"Distribution/Data/skills.json","line":323,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/Staves/ShepherdsCrook.cs","line":69,"note":"Skill action or practical mechanic"}],"slug":"herding"},{"id":21,"name":"Hiding","category":"Stealth and detection","activation":"Use Hiding.","mechanics":["A successful attempt hides you and leaves war mode. Nearby attackers and active casting can prevent an attempt.","Being a friend of the house helps the hiding check."],"guideSlug":"hiding-and-stealth","sources":[{"path":"Distribution/Data/skills.json","line":339,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Hiding.cs","line":30,"note":"Skill action or practical mechanic"}],"slug":"hiding"},{"id":23,"name":"Inscription","category":"Crafting and magic","activation":"Use a scribing tool.","mechanics":["Craft supported scrolls and other inscription recipes. The shard also gives Inscription a spell-damage support role."],"guideSlug":"inscription-spell-damage","sources":[{"path":"Distribution/Data/skills.json","line":371,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefInscription.cs","line":37,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Skills/CombatSkillBonuses.cs","line":7,"note":"Inscription clamp and effective skill"},{"path":"Projects/UOContent/Spells/Base/Spell.cs","line":219,"note":"Standard damage adds Inscription, Intelligence and equipment SDI"},{"path":"Projects/UOContent/Spells/Fifth/MindBlast.cs","line":120,"note":"MindBlast helper"},{"path":"Projects/UOContent/Spells/Necromancy/PoisonStrike.cs","line":141,"note":"PoisonStrike Inscription calculation"},{"path":"Projects/UOContent/Spells/Necromancy/Wither.cs","line":39,"note":"Wither Inscription calculation"},{"path":"Projects/UOContent/Spells/Necromancy/PainSpike.cs","line":70,"note":"PainSpike inscription paths"},{"path":"Projects/UOContent/Spells/Necromancy/Strangle.cs","line":97,"note":"Strangle tick bounds"},{"path":"Projects/UOContent/Spells/Chivalry/HolyLight.cs","line":74,"note":"HolyLight inscription damage"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":2140,"note":"Weapon spell proc damage"},{"path":"Projects/UOContent/Engines/Progression/CombatBalance.cs","line":35,"note":"Separate15% equipment SDI cap in player combat"}],"slug":"inscription"},{"id":3,"name":"Item Identification","category":"Utility","activation":"Use Item Identification and target an item.","mechanics":["A successful check identifies items that implement identification; ordinary descriptive items use their normal name display."],"guideSlug":"item-identification-and-arms-lore","sources":[{"path":"Distribution/Data/skills.json","line":51,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/ItemIdentification.cs","line":44,"note":"Skill action or practical mechanic"}],"slug":"item-identification"},{"id":24,"name":"Lockpicking","category":"Treasure","activation":"Double-click a lockpick and target an eligible locked container.","mechanics":["The container’s required skill and difficulty range govern the attempt. Stay adjacent until the three-second attempt resolves.","A failed attempt has a 25% chance to break the pick."],"guideSlug":"lockpicking","sources":[{"path":"Distribution/Data/skills.json","line":387,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Skill Items/Thief/LockPick.cs","line":82,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Skill Items/Thief/LockPick.cs","line":89,"note":"Failure break chance"}],"slug":"lockpicking"},{"id":44,"name":"Lumberjacking","category":"Gathering and combat","activation":"Use a chopping tool on a harvestable tree.","mechanics":["Harvest wood according to skill and resource rules. The shard includes expanded wood materials.","Axes also gain 0.2% weapon base damage per effective Lumberjacking point, plus 10 percentage points at 100."],"guideSlug":"harvesting-materials","sources":[{"path":"Distribution/Data/skills.json","line":707,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Harvest/Lumberjacking.cs","line":49,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":2443,"note":"Harvest support damage"}],"slug":"lumberjacking"},{"id":41,"name":"Mace Fighting","category":"Combat","activation":"Equip a weapon whose combat skill is Mace Fighting.","mechanics":["The weapon’s combat skill participates in hit chance. Eligible mace melee weapons also receive this shard’s Mining damage bonus."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":659,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":2416,"note":"Skill action or practical mechanic"}],"slug":"mace-fighting"},{"id":25,"name":"Magery","category":"Magic","activation":"Cast a supported Magery spell from a book or scroll.","mechanics":["Supports the eight Magery circles. Base mana costs rise from 4 for first circle to 50 for eighth circle.","Scrolls lower casting difficulty under current rules; Magery and Necromancy also interact through the shard’s school-conflict system."],"guideSlug":"spell-schools-and-mana","sources":[{"path":"Distribution/Data/skills.json","line":403,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Spells/Base/MagerySpell.cs","line":8,"note":"Skill action or practical mechanic"}],"slug":"magery"},{"id":46,"name":"Meditation","category":"Magic support","activation":"Use Meditation while missing mana.","mechanics":["An active target cursor or armour with a positive meditation penalty prevents focusing. The skill reveals you.","Incompatible held items are moved to your backpack under current rules."],"guideSlug":"meditation","sources":[{"path":"Distribution/Data/skills.json","line":739,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Meditation.cs","line":21,"note":"Skill action or practical mechanic"}],"slug":"meditation"},{"id":45,"name":"Mining","category":"Gathering and combat","activation":"Use a mining tool on a mineable surface.","mechanics":["Harvest mining resources according to skill and vein rules. The shard includes expanded metal materials.","Eligible mace melee weapons gain 0.2% weapon base damage per effective Mining point, plus 10 percentage points at 100."],"guideSlug":"harvesting-materials","sources":[{"path":"Distribution/Data/skills.json","line":723,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Harvest/Mining.cs","line":92,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":2443,"note":"Harvest support damage"}],"slug":"mining"},{"id":29,"name":"Musicianship","category":"Bard","activation":"Play an instrument or use a bard skill that requests one.","mechanics":["Musicianship is a separate check used by bard actions. The instrument check uses effective skill divided by 100 as its success chance."],"guideSlug":"bard-control-skills","sources":[{"path":"Distribution/Data/skills.json","line":467,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs","line":526,"note":"Skill action or practical mechanic"}],"slug":"musicianship"},{"id":49,"name":"Necromancy","category":"Magic","activation":"Cast a supported Necromancy spell.","mechanics":["Uses Necromancy for casting and Spirit Speak for default effect scaling. Reagents, mana and minimum skill are spell-specific.","Magery/Necromancy conflict can reduce effectiveness; stronger followers also follow shard progression rules."],"guideSlug":"spell-schools-and-mana","sources":[{"path":"Distribution/Data/skills.json","line":787,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Spells/Necromancy/NecromancerSpell.cs","line":14,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Spells/Base/SpellSchoolConflict.cs","line":43,"note":"Opposing spell-school handling"}],"slug":"necromancy"},{"id":5,"name":"Parrying","category":"Combat","activation":"Equip a shield or eligible melee weapon.","mechanics":["Parry uses effective skill divided by 400 with a shield, or 800 with a melee weapon, plus 5 percentage points at 100.","Dexterity below 80 reduces the chance. Unarmed, ranged and thrown setups cannot parry without a shield."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":83,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":1491,"note":"Skill action or practical mechanic"}],"slug":"parrying"},{"id":9,"name":"Peacemaking","category":"Bard","activation":"Use Peacemaking with a musical instrument.","mechanics":["Choose an eligible creature or use the area attempt to interrupt fighting; both musicianship and peacemaking checks matter."],"guideSlug":"bard-control-skills","sources":[{"path":"Distribution/Data/skills.json","line":147,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Peacemaking.cs","line":78,"note":"Skill action or practical mechanic"}],"slug":"peacemaking"},{"id":30,"name":"Poisoning","category":"Crafting and combat","activation":"Use Poisoning, choose a poison potion, then an eligible item.","mechanics":["Apply poison to supported food or an eligible weapon. Under current rules a weapon must support Infectious Strike.","Failures below 80 base Poisoning can poison you."],"guideSlug":"poisoning-and-taste","sources":[{"path":"Distribution/Data/skills.json","line":483,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Poisoning.cs","line":63,"note":"Skill action or practical mechanic"}],"slug":"poisoning"},{"id":22,"name":"Provocation","category":"Bard","activation":"Use Provocation with an instrument and select two eligible creatures.","mechanics":["Attempts to make the first creature fight the second. Range, harmful-action permission, musicianship and a difficulty-based skill check apply."],"guideSlug":"bard-control-skills","sources":[{"path":"Distribution/Data/skills.json","line":355,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Provocation.cs","line":123,"note":"Skill action or practical mechanic"}],"slug":"provocation"},{"id":48,"name":"Remove Trap","category":"Treasure","activation":"Use Remove Trap on an eligible trapped container.","mechanics":["Requires at least 50 Lockpicking and 50 Detecting Hidden. The check spans trap power through trap power plus 30.","A failed skill check in this handler does not itself trigger the trap."],"guideSlug":"detect-and-remove-traps","sources":[{"path":"Distribution/Data/skills.json","line":771,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/RemoveTrap.cs","line":15,"note":"Skill action or practical mechanic"}],"slug":"remove-trap"},{"id":26,"name":"Resisting Spells","category":"Magic support","activation":"Passive defence against effects that check spell resistance.","mechanics":["Resisting Spells is used by spell-specific resistance and effect calculations. For example, Mana Drain compares it with the caster’s damage skill.","This is not a universal percentage reduction to every source of spell damage."],"guideSlug":"spell-schools-and-mana","sources":[{"path":"Distribution/Data/skills.json","line":419,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Spells/Fourth/ManaDrain.cs","line":41,"note":"Skill action or practical mechanic"}],"slug":"resisting-spells"},{"id":28,"name":"Snooping","category":"Stealth and theft","activation":"Try to open another eligible character’s container.","mechanics":["Snooping uses a skill check at adjacent range. Attempts can be noticed and reduce karma; failure can reveal you."],"guideSlug":"snooping-and-stealing","sources":[{"path":"Distribution/Data/skills.json","line":451,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Snooping.cs","line":39,"note":"Skill action or practical mechanic"}],"slug":"snooping"},{"id":32,"name":"Spirit Speak","category":"Magic support","activation":"Use Spirit Speak, or cast Necromancy spells.","mechanics":["Active Spirit Speak channels a nearby unused corpse within three tiles to heal for no mana, or costs 10 mana without one.","Spirit Speak is Necromancy’s default damage skill and scales the bound undead companion."],"guideSlug":"bind-the-departed","sources":[{"path":"Distribution/Data/skills.json","line":515,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/SpiritSpeak.cs","line":125,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Spells/Necromancy/NecromancerSpell.cs","line":14,"note":"Spirit Speak damage skill"},{"path":"Projects/UOContent/Spells/Necromancy/BoundUndead.cs","line":37,"note":"Summon scaling"}],"slug":"spirit-speak"},{"id":33,"name":"Stealing","category":"Stealth and theft","activation":"Use Stealing with empty hands on an eligible item.","mechanics":["Attempts are constrained by range, weight, ownership and item protection. Stealing from players requires the classic NPC Thieves Guild, distinct from the shard’s custom society.","An attempt can flag you criminal and reveal you."],"guideSlug":"snooping-and-stealing","sources":[{"path":"Distribution/Data/skills.json","line":531,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Stealing.cs","line":109,"note":"Skill action or practical mechanic"}],"slug":"stealing"},{"id":47,"name":"Stealth","category":"Stealth and detection","activation":"Use Stealth while hidden.","mechanics":["Requires 30 base Hiding under current rules. Armour increases difficulty and sufficiently heavy armour blocks the attempt.","A success grants at least one stealth step, normally floor(effective Stealth divided by 5)."],"guideSlug":"hiding-and-stealth","sources":[{"path":"Distribution/Data/skills.json","line":755,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Stealth.cs","line":11,"note":"Skill action or practical mechanic"}],"slug":"stealth"},{"id":40,"name":"Swordsmanship","category":"Combat","activation":"Equip a weapon whose combat skill is Swordsmanship.","mechanics":["The weapon’s selected combat skill participates in the attack-versus-defence hit calculation. Support skills contribute separately to damage."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":643,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":1152,"note":"Skill action or practical mechanic"}],"slug":"swordsmanship"},{"id":27,"name":"Tactics","category":"Combat support","activation":"Fight with a weapon.","mechanics":["Adds 0.625% weapon base damage per effective skill point, plus 6.25 percentage points at 100."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":435,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":2443,"note":"Skill action or practical mechanic"}],"slug":"tactics"},{"id":34,"name":"Tailoring","category":"Crafting","activation":"Use a tailoring crafting tool.","mechanics":["Craft supported clothing and armour through tailoring recipes and their required materials."],"guideSlug":"crafting-material-selection","sources":[{"path":"Distribution/Data/skills.json","line":547,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefTailoring.cs","line":25,"note":"Skill action or practical mechanic"}],"slug":"tailoring"},{"id":36,"name":"Taste Identification","category":"Utility","activation":"Use Taste Identification on supported food, potions or kegs.","mechanics":["A food check can identify poison; supported potions and kegs report their contents through the skill target."],"guideSlug":"poisoning-and-taste","sources":[{"path":"Distribution/Data/skills.json","line":579,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/TasteID.cs","line":35,"note":"Skill action or practical mechanic"}],"slug":"taste-identification"},{"id":37,"name":"Tinkering","category":"Crafting","activation":"Use a tinkering crafting tool.","mechanics":["Craft supported tools and mechanical items through tinkering recipes."],"guideSlug":"crafting-material-selection","sources":[{"path":"Distribution/Data/skills.json","line":595,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Engines/Craft/DefTinkering.cs","line":34,"note":"Skill action or practical mechanic"}],"slug":"tinkering"},{"id":38,"name":"Tracking","category":"Exploration","activation":"Use Tracking and choose a target category.","mechanics":["Search range is 10 plus 10 tiles per whole 10 effective Tracking points. The list contains up to 12 closest eligible targets.","Tracking hidden players includes additional checks against their stealth skills."],"guideSlug":"tracking-and-herding","sources":[{"path":"Distribution/Data/skills.json","line":611,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Skills/Tracking/Tracking.cs","line":166,"note":"Skill action or practical mechanic"}],"slug":"tracking"},{"id":39,"name":"Veterinary","category":"Pets and healing","activation":"Use a bandage on an eligible animal or monster.","mechanics":["Animal patients use Veterinary and Animal Lore, with a two-second bandage under current rules.","Poison cure ordinarily needs 60 in both skills, and dead-pet resurrection ordinarily needs 80 in both."],"guideSlug":"pet-care-and-bonding","sources":[{"path":"Distribution/Data/skills.json","line":627,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":176,"note":"Skill action or practical mechanic"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":504,"note":"Veterinary timer"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":238,"note":"Pet resurrection"},{"path":"Projects/UOContent/Items/Skill Items/Misc/Bandage.cs","line":320,"note":"Poison cure"}],"slug":"veterinary"},{"id":43,"name":"Wrestling","category":"Combat","activation":"Fight unarmed.","mechanics":["Wrestling is the unarmed combat skill used in weapon hit calculations. Unarmed characters cannot parry without a shield."],"guideSlug":"combat-support-skills","sources":[{"path":"Distribution/Data/skills.json","line":691,"note":"Configured skill ID and display name"},{"path":"Projects/UOContent/Skills/ShardSkillPolicy.cs","line":12,"note":"Enabled skill policy"},{"path":"Projects/UOContent/Items/Weapons/BaseWeapon.cs","line":1213,"note":"Skill action or practical mechanic"}],"slug":"wrestling"}],"coverage":{"count":51,"limitations":["All 51 skills enabled by current shard policy are included; disabled expansion skills are excluded.","The total skill cap is 1,200.0 points. The skills and caps guide explains individual caps, locks and progression.","Mechanics describe source-implemented behaviour under the configured era. NPC placement, resource availability and individual character state were not verified from the running world."]}}